Padoru - 3D Model
- VRChat PC (v3.1)0 JPY
- VRChat Quest (v3.1)0 JPY
- Outlined (v2.0)0 JPY
Padoru 3D model originally made for VRChat, modelled in Blender Updated to v3.0, I've tweaked the model to improve the lipsync and for use with VRChat's Avatars 3.0. She's also available in a low poly version for Oculus Quest. NOTE: The new model is not compatible with Padoru v2.0. If you want to upgrade, I'd recommend creating a new project. ______________________________________________ Want a custom Padoru avatar but don't use blender or photoshop? Check out my 'Padoru Part Picker'! A fully animated, mix 'n match avatar you can easily customise within Unity. Available to buy - https://jinsters.booth.pm/items/1744572
WHAT'S NEW
● Improved visemes for lipsync ● Improved expressions ● Improved weight paint ● Changed the armature bones to a different naming convention ● Padoru and sack are now a single object. The sack can be hidden with a blendshape ● Oculus Quest compatible
VRCHAT MODEL
● Padoru with lipsync and expressions ● PC - 14.6k tris, 1 material ● Quest - 7.5k tris, 1 material ● Full body tracking compatible ● FBX format REQUIREMENTS: ● Silent's Cel Shading Shader (recommended) - https://s-ilent.booth.pm/items/1894974 ● Dynamic Bones (optional)
OUTLINED MODEL
● Padoru & Sack as separate objects ● Outline mesh ● 26.6k tris ● FBX format
TERMS & CONDITIONS
● You CAN use and edit this model for personal and public use ● You CAN distribute MODIFIED versions for this model (e.g. Converting to another format, customised designs) ● You CAN use this model for commercial gain ONLY if you are making significant modifications (e.g. Commissions for a custom Padoru) ● You MUST NOT sell or monetise this model in its original form
CHANGELOG
v3.1 ● Fixed visemes ● Changes to locomotion ● Changed outline thickness to use vertex color alpha channel