![AIIXIIII](https://booth.pximg.net/c/48x48/users/9676303/icon_image/96e92b05-8151-49d9-b259-4cbc2eabd287_base_resized.jpg)
[Cygnet] Open-back sweater for Vrchat
- Digital600 JPY
![[Cygnet] Open-back sweater for Vrchat](https://booth.pximg.net/8aed2d00-bf64-4587-8f32-bc04789f8bd3/i/3313048/02b6fadc-a366-4226-b514-5c7247f161fb_base_resized.jpg)
Cygnet open-back sweater is a piece of clothing fitted for the Cygnet basemodel by Kuji > https://kujishift.booth.pm/items/1870320 Take note that only the Open-back sweater is included in this package, no other models. This model comes prerigged and weightpainted. Model is retopologized. The model can also work as a fancy casual dress if used with the minimalistic material. Includes unity package for Unity 2019.4.30f1 Dependencies are included but newer versions may be available in the links below. (Poiyomi and UTS2) Includes: FBX Prefab 1 PBR material Knitted wool (Requires PoiyomiToonShader: https://github.com/poiyomi/PoiyomiToonShader) 1 Standard Material (Plain black with some shading, comes with PSD for editing) (Using UTS2 Shader: https://unity-chan.com/download/releaseNote.php?id=UTS2_0&lang=en) PSD for editing textures. Stats: 1 Material 8872 Polygons Installation: 1. Import UnityPackage A2X4-Cyg-VK.unitypackage (Up to date with Unity 2019.4.30f1) 2. Place Prefab CygnetVirginKiller.prefab (Prefab Asset) onto your Avatar's hierarchy, and "Unpack prefab". 3. If needed, move/resize the sweater so it looks good on your avatar. 4. Once the Sweater looks nice on your model you can nest the bones into the armature of the avatar. (Place corresponding bones into avatars bones in the hierarchy, see guide below if needed.) 5. Assign the wanted material and upload ^^ PS! It is advised that you use the shapekey for hiding the top on the Cygnet basemodel for a better look! If you have any problems with the asset please contact me on twitter or discord. Contact: Discord: fam.#2222 Twitter: https://twitter.com/FamA2X4 Nesting/placing bones: Nesting bones is the act of placing the bones from the included armature of the clothing into the armature of your avatar. This is done by placing the bones that correspond to eachother from the clothings armature to your avatars armature Example: Hips bone from clothing armature goes into Hips bone in your avatar armature, and so on. When everything is nested you should be able to press play in unity and move your avatars bones around and see the sweater move with it. Terms of Use: Allowed: 1. You may use and edit all data in this package as you wish (Edit at your own risk) 2. You may use this data for both non-commercial and commercial use as long as the work is transformative. Prohibited: 1. You may under no circumstances redistribute/resell this model or parts of the model (This includes changing the original mesh slightly and reselling it as a new model.) 2. You may not claim this as your own. 3. You may not publish this as a public avatar on Vrchat. If you have any questions regarding the Terms of Use you may contact me either on discord: fam.#2222 or on twitter: https://twitter.com/FamA2X4 Basemodel Cygnet by Kuji: https://kujishift.booth.pm/items/1870320 Cygnet Medium bob by Kuji: https://kujishift.booth.pm/items/2092103 Picture locations: - Quantum Loft by Ziggor: https://vrchat.com/home/launch?worldId=wrld_042db8ca-6ed1-4b5d-b314-030f4fdcca5e https://twitter.com/_Ziggor - Silver by Amanek: https://vrchat.com/home/launch?worldId=wrld_d6a6f78d-f608-4b6f-81b2-adf480a4f518 https://twitter.com/amanek_