Udon Compass Questing System VRChat [SDK3 & VCC]
- Digital0 JPY
![Udon Compass Questing System VRChat [SDK3 & VCC]](https://booth.pximg.net/03c6fa61-c8ed-4371-9f27-091fa470b359/i/4489340/d6b32213-840b-4f8c-bd1c-d4098bd0aaf9_base_resized.jpg)
Udon script for vrchat SDK3 thats a simple compass that directs the player towards quest markers. The scripts also works with VCC too, if you run into any issue please send me a message via booth. CREDITS: Compass model by Kyboky. https://sketchfab.com/3d-models/low-poly-compass-45fa663b17df4aa8a90a52962fb2b0be PREREQUISITE's: - VRC World SDK 3.0 (does not support VRCCC yet) https://vrchat.com/download/sdk3-worlds - UdonSharp compiler by MerlinVR https://github.com/MerlinVR/UdonSharp - Probuilder (from Unity package manager, only used to display the test scene's environment) How to use: Place the "Questing System" prefab into the scene and add a transform to the "ReturnLocation" in the "Caculations" gameobject and you're good to go. To increase the number of markers, just duplicate the markers in the "QuestMarker" gameobject and place them where desired. Collecting markers in another order will still point the compass towards the first marker. To change the marker targeting order, change the order of markers in the hierachry, this can not be done during runtime as the markers indexes are generated at runtime start. You can alter the range in which the markers are triggered by changing the trigger colliders radius.
Example Video
https://www.youtube.com/watch?v=XqvhnAhv_cE