Luminine, Furry Base VRChat Avatar
- Personal LicenseDigital4,015 JPY
- Commercial LicenseDigital9,368 JPY

The Luminine originally lived in the mid-depths of the ocean, untouched by the sun. While they were highly capable of adapting to most circumstances, the Luminine hardly strayed from their caves and were weary of exploration. Once their population became too dense, smaller groups divided off to find new homes for their rapidly growing numbers. Over time, the strayed group's appearances changed as they adapted to their new living environments. Each time the population grew too large, these groups would divide and branch off to explore new habitats. Today, there are countless subspecies of Luminine, with varying appearances. Includes: > A .zip file properly organized, containing the following: > Unity package of Luminine, with physbones and all toggles already set up > Blend file to change the base mesh (.blend + .fbx) A single substance painter 2022 (.SPP) file for texture editing. (If you do not have substance painter, any 2D software will also work. UV layout will be included, as well as both default body textures) > Mesh has been separated for ease of texturing > Alpha, Hue shift, and Occlusion maps > ( Please ensure to combine exported pngs prior to use.) > Luminine species guidelines and lore > Instructions on how to best customize Owlet, and how to upload it to VRChat! _______________________________________ Requires: > Unity 2019.4.31f1 > VRC Creator Companion or VRChat SDK (available on VRChat's official website) To Edit: > Blender, or a suitable 3D editing software (if you wish to edit the mesh) > Substance painter, or alternatively a 2D editing software (such as photoshop) to edit textures > Poiyomi Unity Shader (available to download for free) _______________________________________ Features: This base includes many different customization options for the body! All of these listed are set up and ready to use in-game already. This means you can easily customize your own Luminine without any setup. Sliders: > Skin (Canis -> Hound -> Betta) > Hue slider when Betta skin is selected > Pupil shape (round -> slit) >> note: if this value is at anything but 0, pupil shape will no longer be affected by the Angry expression. > Head shape (Canis -> Hound -> Betta -> Canis) >> Canis resembles a traditional fox head with a long and narrow muzzle >> Hound has a linear-type broad muzzle with a short snout >> Betta resembles a feline-like head, with a shorter muzzle > Eyelashes (Short -> Long) Toggles: > Bulbs (on/off) > Eye Glimmer (on/off) >> Purely cosmetic, simply looks spookier without it if you enjoy a spooky appearance 3 premade textures > Canis >> Purple scales with gold eyes and emission > Hound >> Dark green/cyan scales with cyan eyes and emission > Betta >> Has hue shift available in-game 5 facial expressions, using hand gestures combinations (Happy, Sad, Angry, Hiss, Shock) > Happy: Tail wag, eyes closed, mouth open >> Both hands, double thumbs up >> Also triggered when head is pat > Sad: Puffy cheeks >> Both hands, double finger guns > Angry: Slit pupils, teeth bared >> Left hand, fist > Hiss: Slit pupils, snarl >> Right hand, fist > Shock: Mouth open >> Either hand, point > Contact trigger for pat as mentioned above > Icons for all submenus, toggles, and sliders for ease of use! > Eyelook and Visemes > Physbones on fins, bulbs, and tail > A whole lot of CUTENESS! _______________________________________ Avatar Statistics: 6.43 MB Polygons: 39,136/70000 Texture Memory: 14.73 MB Skinned Meshes: 2/8 Material Slots: 2/16 PhysBone Components: 4/16 Performance Ranking: (PC: Good) _______________________________________ Changelog: Version 1.1: Fixed prefab not having proper materials on mesh _______________________________________ License: By purchasing this avatar, you agree to the following You may... > Customize the avatar including personalized textures, assets, etc! > Use the model for personal use > Offer/sell retexture commissions for the model, but both parties must personally own the model You may not... > Use the model for any commercial purposes (commercial v-tubing, reselling, etc) regardless of modifications of the model under a personal license. > Those who purchase the model using a commercial license are permitted to use the model for commercial v-tubing, streaming, youtube, and other similar uses. Redistribution or reselling to any degree is still prohibited regardless. If you have any questions feel free to reach out to me on Discord. > Take credit for the model > Make any version of the model public > Share the package or avatar with anyone, or resell the product to any degree > Refund the product If you're not sure feel free to contact me. My Discord is thingy#3885. The viewpoint for this avatar is set to the mouth area because of the size of the head, which would normally cause trouble with full-body tracking. Please note that by buying the product, you are not buying unity/blender lessons. If you are new to unity, blender, or vrchat, there are plenty of tutorials online! if course, if you are genuinely stumped I would be happy to help you out :) The character count limit won't allow me to put the species guidelines, so please refer to the Gumroad page if you'd like to read about the species and guidelines! https://drawforfood.gumroad.com/l/Luminine Credits: World in Demo Clip: https://vrchat.com/home/world/wrld_8434a67f-b1e0-4bd0-a141-1c9c2965ef0a We also have a Discord Server now! https://discord.gg/p42nbh47a6 Twitter: https://twitter.com/draw_for_food