Midnight Studio - VRChat World PC & Quest
- 4,500 JPY
Midnight Studio is made to be a warm home world. It has everything a home world needs: pens, a video player, a comfy cinema room, and good vibes. Everything comes set up in the unity package. You can see the world in-game here: https://vrchat.com/home/world/wrld_b3a3253e-3ef3-4313-8445-36b0ab7facd8
Technical details
This world has baked MonoSh lightmaps, those lightmaps are for specular to make the world as realistic as possible. The light maps are 4096x4096. The world has 15 materials total and around 70 draw calls, it's around 75Mb on PC and 30Mb on Quest. All the assets that used the same material are joined together, but you can find them separated in the prefabs folder. The textures provided with the world are 4096x4096 however in Unity they are set to 2048x2048 to lower the map size and VRAM space.
Working on/Updates
*Updates* - Separated Scene *Future* - Birthday Mode - Halloween Mode - Christmas Mode
Instalation
To get the world working you need to import these packages IN THIS ORDER: ** PC PACKAGE ** Create a New Project Using VCC with the latest version of UdonSharp - Bakery (Not needed, But recommended if you want to move things around) https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218 - Procedural Night Skybox https://github.com/PiMaker/VRChatUnityThings#procedural-night-skybox - z3y's Lit shader https://github.com/z3y/shaders (Installation https://github.com/z3y/shaders#installation) - VideoTXL https://github.com/jaquadro/VideoTXL/releases/tag/1.4.1 - QvPens https://booth.pm/ja/items/1555789 - VRCPlayersOnlyMirror https://github.com/acertainbluecat/VRCPlayersOnlyMirror - Then import the PC package of the World. - Import OnlyPrefabs if you want to move things around. - When the World is imported in unity go to _Banana/MidnightStudio/Scene and load the scene. - click 'Import TMP' ** QUEST PACKAGE ** Create a New Project Using VCC with the latest version of UdonSharp - Set the project to Android - Bakery (Not needed, But recommended if you want to move things around) https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218 - Procedural Night Skybox https://github.com/PiMaker/VRChatUnityThings#procedural-night-skybox - VideoTXL https://github.com/jaquadro/VideoTXL/releases/tag/1.4.1 - QvPens https://booth.pm/ja/items/1555789 - VRCPlayersOnlyMirror https://github.com/acertainbluecat/VRCPlayersOnlyMirror - Then import the Quest package of the World. - Do not import OnlyPrefabs the package will update the materials and you will have to change them back to VRC Standard. This world is one fbx for performance reasons so to move things around you will need to use Blender. The package does come with all of the assets separated into prefabs for easy world editing or to be used in other projects. ** PC SEPARATED SCENE PACKAGE ** (Only use this scene if you gonna move things around, this scene does not come with ShLightmaps, and it will probably won't be as optimized) Create a New Project Using VCC with the latest version of UdonSharp - Bakery (Not needed, But recommended if you want to move things around) https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218 - Procedural Night Skybox https://github.com/PiMaker/VRChatUnityThings#procedural-night-skybox - z3y's Lit shader https://github.com/z3y/shaders (Installation https://github.com/z3y/shaders#installation) - VideoTXL https://github.com/jaquadro/VideoTXL/releases/tag/1.4.1 - QvPens https://booth.pm/ja/items/1555789 - VRCPlayersOnlyMirror https://github.com/acertainbluecat/VRCPlayersOnlyMirror - Then import the PC package of the World. - Import OnlyPrefabs if you want to move things around. - When the World is imported in unity go to _Banana/MidnightStudio/Scene and load the scene. - click 'Import TMP'
Known issues
* VideoPlayer RenderTexutre Output - Fix: Go to Prefabs/SyncPlayer/StreamScreenManager and enable (Use Render Out) * Separated Scene "Missing Credentials" - Fix: Go to Programs/VRCMirror and remove the blueprint
Terms of Use
*You agree to these terms and conditions when you purchase these models. *This project as a whole can be used or uploaded in public and/or private VRChat worlds on the user's account only. *You can NOT remove the credits, they have to be also visible. *You can NOT re-sell any models from the package either by themselves or in a VRChat world. *You can use these models for commissions but the client has to buy the models and show proof of purchase. *Use of these models in VRChat and any other game is allowed. *Claiming this project as your own creation is prohibited *Distribution of these models or any of their data including textures is forbidden. Distribution of copies of these models (either through retopology or copying) is also forbidden. Distribution of modified versions of these models is also forbidden. Any questions you could contact me using Discord: .bbread