【右近弐式】 Ukon second type Face Tracking Module
- Digital1,200 JPY

右近弐式Ver.2.01用face trackingモジュール。VRCFaceTracking(VRCFT)ソフトウェアを使用して、様々なface tracking対応VRヘッドセットで動作します。プルルン瞳のアニメーションもあります!(NOTE) ヘッドセットによってサポートする機能が異なります。Quest Proでのみテストしていました。サポートの問題についてはBoothかTwitterでメッセージしてください! VRCFT (5.0) Face Tracking module for Ukon (2nd) Ver.2.01. Works with various facial tracking VR headsets using VRCFaceTracking (VRCFT) software. It also comes with a lively blink animation~! (NOTE) Different headsets support different features. Only tested on Quest Pro. Message me on Booth or Twitter for support or issues. (( Ukon-chan not included (^. ̫ .^) *:・゚☆ )) Please buy here first: https://kitsune-tsuki.booth.pm/items/4839004
What's Included / 入れてるもの
- Full Face Tracking setup that works with VRChat and includes all shape keys for ARKit integration - プルルン瞳 ("Live2d" style blink animation) - Expression activated ear and tail movements - extra expressions toggle (adds guruguru to lip suck) - gesture toggle - ear movement toggle - eyelid toggle - mouth tracking toggle - eye jitter toggle - modular avatar support Tracked VRChat Expressions: - EyeLeftX/Y - EyeRightX/Y - EyeLidRight/Left - EyeSquintRight/Left - BrowExpressionRight/Left - BrowPinchRight/Left - MouthUpperUp - MouthLowererDown - MouthClosed - MouthTightener - MouthStretch - MouthRaiser - LipPucker - LipSuckUpper/Lower - SmileFrownRight/Left - JawOpen - JawX - MouthX - NoseSneerLeft/Right - CheekPuff/Suck - TongueOut - TongueX/Y
Prerequisites / 前提条件
【English】 - Ukon-chan (2nd) v2.01: https://kitsune-tsuki.booth.pm/items/4839004 - Compatible VR headset with face tracking - VRCFT: https://github.com/benaclejames/VRCFaceTracking/releases 【日本語】 - 右近弐式v2.01: https://kitsune-tsuki.booth.pm/items/4839004 - facial tracking対応VRヘッドセット - VRCFTソフトウェア: https://github.com/benaclejames/VRCFaceTracking/releases
How to / 使用方法
【English】 1. Make sure the original FBX (Ukon_2nd.fbx) is untouched. 2. Click the "naeruru" tab at the top of Unity and choose "Face Tracking Patcher" 3. Select the FBX (it should prepopulate if original FBX) 4. Choose "Patch FBX" (choose "Revert FBX" first if you are updating from v1) 5. If successful, you will see "patch completed successfully." 6. Use the provided Unity Scene (v2) in Assets/naeruru/Ukon2nd or prefabs in Assets/naeruru/Ukon2nd/prefabs 7. (If updating from v2) v3 changes a lot of things. It is recommended to clear the Assets/naeruru/Ukon2nd folder, but the prefab should work if you just import over the old contents. Just be aware of the new prefab files!! They use new fx/param files. Note: the params BlinkCtrl_L and BlinkCtrl_R determine whether or not eyelids are no longer tracked. Use them with expressions if they interfere with blinking. You can also remove face tracking params from expressions to uniquely mix them with your face tracking~! 【日本語】 1. オリジナルFBXは正しい位置になければなりません。 2. Unity上部の "naeruru "タブをクリックし、"Face Tracking Patcher"を選択します。 3. FBXを選択します(元のFBXがあれば、あらかじめ入力されているはずです)。 4. "Patch FBX"を選択する(v1からアップデートする場合は、まず"Revert FBX"を選択します) 5. サクセスすれば、"patch completed successfully "と表示されます。 6. Assets/naeruru/Ukon2nd/にあるUnity SceneかPrefabを使用します (v2)。 7.(v2からのアップデートの人)v3では多くのことが変更されています。Assets/naeruru/Ukon2ndフォルダをクリアすることをお勧めしますが、古い内容のままインポートすればプレハブは動作するはずです。ただ、新しいプレハブファイルには注意してください!新しいFXとParamファイルを使用しています。 (NOTE) パラメータBlinkCtrl_LとBlinkCtrl_Rは、まぶたが追跡されなくなるかどうかを決定します。まばたきの邪魔になる場合は、表情と一緒に使ってください。また、表情アニメーションからfacial trackingパラメータズを削除して、facial trackingとユニークに混ぜることもできます!
Updates
※ 12/7/2023: v2 is released (video update in progress!) - I updated almost everything ※ 12/9/2023: v2.01: - Fix missing controller and eyelook settings in the prefab files - fix Ukon's head being slightly tilted back in Ukon_2nd_All prefab (only affected Unity) ※ 12/9/2023: v2.02: - Adjust the animation file (LipSyncActive_FT) for when Visemes is on ※ 12/9/2023: v2.03: - Check "isAnimated" for the Tail in the prefab files - Change EyeOpen_R/L animation from 90 to 100 ※ 12/11/2023: v2.04: - Update default EyeLid value from .8 to .75 (WARNING: if coming from v2-2.03, backup your animation controller, this could overwrite it if you arent careful) ※ 12/11/2023: v2.1: - Add v1.13 compatibility. No longer supports v1.12 ※ 02/11/2024: v2.2: !! This requires you to revert and patch the fbx, update the FX and params, and reset OSC configs. This will overwrite the old fx/param files !! - Added a new ear movement system - Updated TongueOut system to work better on Quest Pro - added new Visemes (see included prefabs) - Split SmileFrown into Left/Right (not very noticeable on Quest Pro) - Updated CheekPuff and Smile shapekeys - JawX is now MouthX - updated the activation thresholds of BrowPinch, JawOpen, MouthClosed - renamed a few shape keys to be in line with Unified Expression names - Added new toggle to turn off ear wiggles when blinking - added tongue toggle - updated a few animation files ※ 10/09/2024: v3: - reworked all face tracking by introducing a ton of new blend shapes - fully supports ARKit - reworked entire FX controller. it is on par with my newer prefabs - added more ear movements ※ 12/05/2024: v3.01: - fix issue where you cant go barefoot on Ukon_All ※ 01/29/2025: v3.02: - add support for ukon v2.01 - add modular avatar support
Common Issues
※ None of the face tracking is working. Only the eyes are moving. - OSC is out of sync for the avatar. Reset OSC in the radial menu. If this does not work, go into "Risky settings" in VRCFT and choose "Reset VRC configs," then switch in and out of the avatar.
Credits / 謝辞
- モデル: https://kitsune-tsuki.booth.pm/items/4839004 - VRCFT: https://github.com/benaclejames/VRCFaceTracking - OSCmooth: https://github.com/regzo2/OSCmooth - hdiff patcher: https://github.com/sisong/HDiffPatch - ビデオソング: https://dova-s.jp/bgm/play13513.html