Convict
- Digital0 JPY

This is a model based off of Beyond's (https://twitter.com/BeyondVRC) Convicts. All assets created by me, butterbunni! This was my first model ever, so I apologize if it is not organized very well... This model uses Poiyomi, but would probably be fine with other shaders? the Convict features all of the customization that is on Beyond's public Byte avatar, plus some extra stuff that I came up with. There is also an avatar version of the Convict already present in my world, titled "a rift garden." Animations for color sliders, toggles, etc. are not included. -there are four main "sections" or materials to the convict, which are Color1, Color2, Glow, and Scarf. for the avatar I made, these all had to be separated, so that color sliders were possible. -Many customization options are turned on/off through blendshapes, and many of them have several different blendshapes across different objects. for example, the Fox Hat is made up of blendshapes that are in color1, color2, and glow, so they will all have to be enabled for it to look correct. -Any customization that requires physbones are separated into their own objects (tails, festive hat, zippers) -All of the UV's of every object are simply placed into whatever color they used. here is a list of all of the customization and the different blendshapes they have: head/hat TopHat: color1, color2 Bunny: color1, glow Wizard: color1, color2 Fox: color1, color2, glow Hood: color1, color2 Mushroom: color1, color2, glow Antenna: color1, glow Cone: color1, color2 Festive: color1, color2 Knight: color1, color2 Fedora: color1, color2 head/face Glasses: color2, glow, Lenses and Frame are also separate objects with their own respective names Giga Shades: glow Mask: color2 Stache: color2, glow Monocle: color2, glow, glasses object head/side Bow: color2, glow Long: color2, glow Recon: color2, glow Rivet: color2, glow (blendshape titled RivetDouble) RivetWinged: color2, glow (Also uses RivetDouble, as well as RivetWinged, both on color2) Wifi: color2, glow body/back Backpack: color2, glow Ice Wing: color2, glow, "Ice Wing backlight" blendshape also needs to be turned on, on color2 and glow Receiver: color2, glow Shell: color2, glow Wrench: color2 Butterfly: color2, glow Beetle: color1, color2, glow Merchant: glow, Red part also its own separate object Shard: color2 NanoKey: color2 Nue: Nue!!! (separate object) body/tail Cat tail: tail.cat object Twin Cat tail: tail.cat object, Two tails blendshape Dog tail: tail.dog Feather tail: tail.feather USB tail: tail.USB, tail.USB.color1 bnuuy: bnuuy Cenix tail: tail.cenix, tail.cenix.color1, tail.cenix.color2, tail.cenix.glow body/zipper Zipper A: zipper.A Zipper B: zipper.B Bell: zipper.bell Heart: zipper.heart, zipper.heart.glow Key: zipper.key, zipper.key.glow Omen: zipper.omen, zipper.omen.glow Moon: zipper.moon