OKColor Unity Shaders
- Digital0 JPY

OKColor is a shader that procedurally generates color pallets from a few basic parameters. This comes with: - 3 Object shaders Meant to be used on 3D models in most situations - 1 Fake volume shader Uses an object as a "Volume", changing the colors of all of the surroundings. - 1 Postprocessing Shader/Script pack This idea was derived from Acerola's "Your Colors Suck (it's not your fault)" Video and was implemented in multiple fashions based on this idea. Another thing to mention is this project utilizes Björn Ottosson's Oklab colorspace which helps greatly with the color picking process. https://bottosson.github.io/posts/oklab/ |Update Log| -0.7.0 Release 21/05/2023 [LIGHTING OVERHAUL] Lighting has been overhauled to be much more accurate and flickering is removed. Ordering of color application changed to ensure more accurate stylized results. Added Transparent Object shader to meet your avatar creation needs. -0.6.0 Release 20/10/2023 Fixed luminance application so now luminance will scale correctly. Fixed Color application so colors will not leak around as much. For any issues contact ryker._ on discord