User & Admin Whitelist - 【VRChat/SDK3/U#】
- Digital1,200 JPY

Advanced access management system with three tiers (Admin, Booster, Standard). Controls objects and colliders per access level, integrates secure keypads, and features an intuitive Unity editor. Easy setup via ManagerWLKeyPad to manage VIP areas, permissions, and real-time visibility.
Triple-tier Access Control:
Admin Whitelist for full administrative control Booster Whitelist for premium supporters Standard Whitelist for approved users
Comprehensive Object Management:
Enable/disable GameObjects per access level Dedicated collider control for each tier Granular control over object visibility
Keypad Integration:
Secure access codes for Booster and Whitelist levels Real-time verification of user credentials Automatic privilege assignment
Smart Editor Interface:
User-friendly custom Unity editor Visual object and collider management Intuitive user list management
Flexible Configuration:
Easy setup through ManagerWLKeyPad Separate object lists for each access tier Independent collider control per level
VIP Areas and Premium Spaces:
Booster-exclusive zones Admin-only management areas Whitelist-restricted sections
Multi-tier Access Control:
Special areas for supporters Staff-only functionality Member-exclusive content
Dynamic World Management:
Real-time access control Automated object visibility Layered security implementation
How It Works:
1. Access Level Verification: Checks player names against tiered lists Validates keypad access codes Assigns appropriate privileges 2. Object Management: Controls visibility of assigned objects Manages collider interactions Updates in real-time based on user status 3. Visual Configuration: Drag-and-drop object assignment Simple user list management Intuitive collider control
Easy Setup:
1. Add to Your Scene: Attach ManagerWLKeyPad to a GameObject Configure access lists in the custom editor Assign objects and colliders per tier 2. Configure Access Levels: Set up admin privileges Configure booster access Manage whitelist permissions 3. Object Assignment: Drag and drop controlled objects Set up collider interactions Define visibility rules