Equalized Spatial Audio (ESA)
- Digital150 JPY

A drag and drop equalized spatial audio solution for use in Unity 2022.3.22f1 and above! After creating dozens of Unity scenes and losing hours of time customizing the audio sourcing to create unique, realistic spaces, I grew tired of the process so I decided to make it easier for myself and for you too! With Equalized Spatial Audio, you can now import and customize crisp 3-Dimensional audio sources for Unity sound stages with a few clicks. Included in the package will be instructions on how to set up audio sync for USharp Video! Please note that, while the base package works with any music/sound file, the only VRChat video player that the current version (v1.15) works with is USharpVideo by MerlinVR (https://github.com/MerlinVR/USharpVideo). Additionally, the hard EQing feature of this package is currently incompatible with VRChat. This means that, at this time, any purchase of this package designated to be for use in VRChat is primarily for the spatial audio curvatures based on sound stage size. ##Changelog v1.12 Adjusted spread curves to be interactable and adjusted to suit acoustic dynamics. Added additional ESA branding. v1.13 Adjusted spread curves further. This should more accurately mimic sound quality as audio ranges increase/decrease. Updated demo sourcing to be reflective of v1.13 audio source changes. v1.14 Legacy curves created curve updates made. v1.15 Folders now exist for medium and small sound staging. Additionally curve updates were made. Instructions updated to include note about spatialization curve editing. Lastly, this page was updated with some goodies!