AyaneHDRP
- Digital100 JPY

Hi everyone, My Ayane model features a moderate polycount with clean topology, high-resolution textures, and a rig designed for a range of poses. The model is game-ready for use in Maya and Unity. I had a lot of fun working on this model and bringing Ayane to life in 3D, and I hope that you enjoy it too. Thank you for your support, and I look forward to sharing more of my 3D character designs with you in the future. P.S. If you have any suggestions for other 3D characters you would like to see me create, please let me know! I am always looking for new ideas and inspiration. Polycount: Ayane's character model should have a moderate polycount, with enough detail to capture her facial features and clothing, but not so much that it impacts performance. A range of 20,000 - 50,000 polygons would be appropriate, depending on the intended use of the model. Textures: Ayane's textures should be high-resolution and detailed, with separate textures for her skin, hair, and clothing. The textures should include normal maps and specular maps to add depth and realism to the model. Rigging: Ayane's rig should be designed to support a range of poses and animations, including combat moves and acrobatic manoeuvres. The rig should also include IK (inverse kinematics) controls for her arms, legs, and spine, to make it easier to pose her in complex positions. Overall, Ayane's 3D character design should be both aesthetically pleasing and functional, with a focus on capturing the essence of her character as a skilled ninja warrior.