【English Edition】Shader Graph Hands-On Book -ver.URP-
- Digital3,000 JPY

Thank you for visiting. This book is about using Unity's Shader Graph This book is designed to help you learn about shaders using Unity's Shader Graph. This book is recommended for the following people. People who are creating pictures using Unity. People who want to learn Shader Graph. Those who are not good at coding but want to create shaders! Those who want to create their own shaders! Creators who want to create original visual appearance for their works. Features of the book Easy to understand even for beginners. Step-by-step explanations from basics to applications through practical examples. Covers everything from basic composition to applied techniques. Extensive examples: Includes characters, backgrounds, particles, post-processing, and more. A wide variety of shader materials are introduced, including characters, backgrounds, particles, and post-effects. Practical techniques that artists can use immediately. Node-based and intuitive. Even if you are not comfortable writing code, artists can take full advantage of the intuitive Shader Graph. Shader Graph is a fun way to create shaders. For mobile devices: URP (Universal Raster Programming) Since URP (Universal Render Pipeline) is assumed, you can learn how to create lightweight and beautiful shaders for mobile devices. ■Format: PDF *Note*. This book was written using Notion. Therefore, it is not written in A4 book format. Please understand this in advance. Number of pages: 728 (+ cover) Contents ■Fundamentals of URP and Shader Graph Outline and basic settings of URP Shader Graph creation procedure and simple shader creation Building character materials Building character materials using URP's standard settings and adding some custom functions (animation style, shadow arrangement, rim light expression, vanishing expression) Background Material Creation Creation of background shaders. (gradient sky, flowing river, flag animation, grass [shaking/gradation], snow, flicker, CRT monitor) ■Creation of effect materials Creation of shaders dedicated to effects (HDR Color, UV scrolling, distortion, dissoble, vertex animation, scanner, shield), examples of “flame” and “rain” using VFXGraph as extras Post-effects environment construction How to express using outlines and full screen Applications used Unity 2022.3.26f1x (URP / Shader Graph 14.0.8) Target platform : Android Adobe Substance 3D Designer / Adobe Substance 3D Painter Houdini 20.0.x Autodesk Maya2022.x Purchase Benefits Special offers are available for those who purchase this book. ◆Downloadable sample project files You can download sample project files of the shaders introduced in this book and put them into practice right away. This will help you learn more smoothly. ◆Access to the Notion page from which this manual is based GIF movies are available for those parts that are difficult to explain or understand in the PDF files. These pages supplement the parts that cannot be conveyed in the book alone. I'm sure you can find a partial way to make it using ShaderGraph if you look it up, I made this book because there was nothing that covered all genres with actual examples. (I hope that someone will make a full-fledged book of examples.)