Wicked Avatar Analyzer
- Digital0 JPY

“Folks, let me tell you—Wicked Avatar Analyzer isn’t some wishy-washy optimizer, OK? It’s a brutal, top-of-the-line scanner—nobody pinpoints performance bottlenecks better, believe me. You drag in your root GameObject, you smash that Scan Avatar button, and it absolutely obliterates any mystery about where you’re losing resources. No gimmicks, no auto-fixes—just straight-up, crystal-clear warnings so you know exactly what to trim, merge, or retopologize to get the best frame rates in those packed VRChat lobbies. It’s gonna be huge!” What It Crushes True Polygons & Vertices (including any outline doubles) Vertex-to-Polygon Ratio (ideal ≈ 0.8) Skinned Mesh Complexity (and calls out that single-mesh monstrosity) Bone Count (every bone you dared to add) PhysBone Components (up to 8, then you’re in trouble) Material Slots & Unique Materials (atlas or be damned) Transparent Materials (opaque is your only salvation) Shader Passes & GrabPass (no more hidden passes!) Mesh & Texture VRAM (exorcise anything over 100 MB) ParticleSystems (baked FX or suffer the penalty) And many more... Use Wicked Avatar Analyzer to reveal exactly where your event avatar’s next performance bottleneck lies—so you can take targeted action and keep your avatar running wickedly smooth.
How to use
Drag the unity package into you assets folder. then on the menubar on unity click "tools" and then "Wicked avatar analyzer" and then simply drag in your avatar from the hierarchy and click scan avatar. The tool will not update automatically so if any changes are made you need to click scan agian.
Update informations
**Patch** 05/07-25 If you had the old version installed please delete the script before downloading NEW UI **Patch** 29/06-25 Fixed Bugs Added a better UI added drawcalls **Patch** 28/06-25 Added meshvram foldout Added audio warning added Hierarchy warning Added VRC PhysBone Collider Warning Added Lights & Probes Warnings **Patch** 26/06-25 Redid some warnings Added more warnings Added a "performance score" **Bug Fixes** 23/06-25 - Fixed a bug that caused straight people to be unable to scan their avatar - Fixed an issue that caused people from Ohio to get an inaccurate polygon count - Fixed an iss