VRChat Sit Anywhere System
- Digital1,500 JPY

Sit Anywhere Station lets players sit exactly where they click on an object — no predefined seat points, no awkward snapping, and no avatar tilting when clicking edges or sides. Each player gets their own local, unsynced seat, meaning multiple users can sit on the same surface at once without interfering with each other. ✨ Key Features Click-to-sit anywhere on a mesh or collider Side-safe seatingClicking edges or sides will not rotate or roll the avatar Top-surface detectionAutomatically distinguishes between flat surfaces and side hits Local-only stationsEvery player gets their own seat position Optional hip alignmentBest-effort positioning for more natural sitting Preview-readyDesigned to pair with a visual sit preview system MeshCollider compatible UdonSharp, no SDK hacks 🧠 Designed For Couches, benches, beds, ledges Social worlds and hangout spaces Clubs, lounges, chill rooms Worlds where seat placement flexibility matters ⚙️ Setup Add the script to a sittable object Assign a collider and a child VRCStation Tune surface thresholds if needed Done — players can sit anywhere 📌 Notes Avatar proportions vary; hip alignment is best-effort Stations are local only (intentionally — avoids conflicts)

