Interactive 20 Dollar Bill Prop (Quest Compatible)
- Base Product: $20 BillDigital800 JPY
- Commercial License: $20 BillDigital3,800 JPY






Interactive $20 Bill Prop
This prop was designed to be compatible with any humanoid avatar!
My main store page is over on Jinxxy if you want to stay up to date with everything I do! https://jinxxy.com/Wolfy527 This prefab REQUIRES VRCFury and is a simple drag and drop onto the avatar! If you want to try out the prop I have a public version of an avatar that has the prop on it!
Prefab Stats
Triangles: 544 Skinned Meshes: 1 Materials: 2 Memory (Parameter) Allocation: 8 bits (17 with in-game scaling) VRAM Usage: 3.09 MiB Audio Sources: 4 Physbones: 4
What you get
Unity package Substance Painter Project texture files Blender project with FBX $20 Bill PC and Quest Prefabs $20 Bill Model (Not real money) $20 Bill Base texture $20 Bill Sounds
License:
Do not resell or claim ownership of this content, even if modified in any form. Do not distribute to anyone in any form, except as described below. This content may be shared between two parties only if both parties have gained access to this content legitimately. If you wish to use this content in a manner not allowed by this license, please contact me.
Commercial License:
Do not claim ownership of this content, even if modified in any form. You are permitted to include the content in prefabs or packages you are selling so long as you are not directly reselling this prefab exclusively. Provide credit to the original creator.
Credits:
Modeling, textures, and Unity setup all done by me! Thanks Crunch for helping with videos and the VR Rat!
Instructions:
All textures were textured in 4K and exported in 8K from substance painter to ensure highest possible quality, hence the download sizes of the files. None of the textures are set to 8K in Unity as a base, but the option is there if you wish to. Normals, Metallics, and Roughness maps are 1K or lower, base map is also 1K in Unity but can be easily changed to 2K or higher if you'd like! Tutorial Video https://youtu.be/iiFpBA_A0lA Installation Instructions I highly recommend watching the video tutorial as it is easy and quick to follow along with! Import the "$20 Bill" Unity package The different prefabs can be found under the folder location "Assets/Wolfy_527/00 Props/$20 Bill/Prefabs" and dropped onto any avatar under the a VRCFury game object if your avatar has one, or in the root of the avatar base. There are two different prefabs for PC and Quest: "00 $20 Bill Full Prefab" has bonking, slapping, squeaking, stretching with physbones and the in-game scaling feature built in! (No audio on Quest) "01 $20 Bill No Scaling Prefab" has everything the full prefab has except for the in-game scaling as it reduces parameter memory a bit! The prop also comes with the ability to drag and drop menu prefabs onto it depending on what customization you want. These menu prefabs can be found under the folder location "Assets/Wolfy_527/00 Props/$20 Bill/Prefabs/Menu Prefabs" and dropped into the "VRCFury" game object that is under the "$20 Bill" prefab you have chosen to drop onto your avatar. If you need to scale the prop, please scale the "SCALE ME" game object just under the parent prefab game object. This will make sure everything works properly and doesn't break in-game or in Unity. Open up the "Constraint Locations Container" then also open up the "$20 Holster Container" "$20 Hand L" and "$20 Hand R" game objects. You'll see target game objects under them. First, for our holster location, we're going to want to go to our hips on our avatar's armature and copy the world transform from them. Then, we'll paste the world transform into the "$20 Holster Container" world transform so that it is exactly where your hips are. From here, we'll adjust the two holster targets that are children game objects under the "$20 Holster Container" Move the "$20 Holster Flat Target" to the location you want it on your hips, then move the "$20 Holster Rolled Target" to a similar position. Please keep them together as they rely on contacts that are used together! You will then want to do the same thing for the "$20 Hand L" game object and the targets under it, as well as the "$20 Hand R" game object and the targets under it. For the "$20 Hand L" game object make sure you are going to your left hand / wrist on your avatar's armature and copying the world transform from it and pasting that into the "$20 Hand L" game object's world transform. You'll then want to do the same thing with your right hand and the "$20 Hand R" game object. Please see the tutorial video if this part is a bit hard to follow! Make sure you have Gizmo's on in the top right corner of your scene so you can see the "Grab This Side" and "Grab Here" indicators so you can properly line up the prefab's grabbing locations! NOTE if you want your holster location to be in a different location from your hips, then you need to open the prefab and change the VRCFury component on the "$20 Holster Container" from linking to your hips and instead direct it towards the body part you want it on. I.e. if you want it on your back, then have it target your chest and make sure you grab the world transform from the chest, or whichever location you have chosen instead of the hips and paste that into the "$20 Holster Container" world transform. This prefab is set up with write defaults set to on by default, but it will work with them off as well. If you want to make sure that you avatar as a whole has the same write defaults settings, add the "Fix Write Defaults" component to your avatar's base in the hierarchy and it will keep everything uniform. I did also include a write defaults off FX controller in the package that you can drag and drop into the full controller if needed. You're ready to upload! How To Use Tutorial https://youtu.be/0csACA8B7VQ Grabbing --> Fist gesture on the prop's grabbing location Holstering --> Open Hand gesture or Idle gesture on holster location Swapping hands --> Open Hand gesture in hand holding prop and Fist gesture in hand that is grabbing Rolling / Unrolling Prop --> Finger Point gesture in hand that is holding prop and then pull on the $20 Bill's physbone and stretch it Rat Squeak --> Grab the rat on the $20 Bill If you have any questions or concerns please email me via "wolfy527cs@gmail.com" or join my discord server "https://discord.gg/sZydgrnPkV" with any problems you are having and I'll do my best to help solve them!






