[ZaWoo] Rascal Rabbit - 3D Model for VRChat オリジナルヤンキーうさぎ3Dモデル
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![[ZaWoo] Rascal Rabbit - 3D Model for VRChat オリジナルヤンキーうさぎ3Dモデル](https://booth.pximg.net/f1c8e24b-67be-492c-a93a-a190bb7b64de/i/2620507/f6f886b2-116e-4cb9-94c3-7c9267df1484_base_resized.jpg)
Wanna be a bun? How about a Rascal Rabbit?
Features:
Comes with male and female body shapes. Designed with VRChat SDK3 in mind, will also work for applications such as Neos VR. Tested to work well with FBT. Designed with body proportions similar to an average person. Lip syncing visemes, driven by blendshapes. Twist bones supported and already set up in Unity, allowing for more natural twisting motion on the arms and legs. Facial expressions activated by hand gestures, driven by blendshapes. Nose twitching animations, driven by blendshapes. Custom hand gestures, compatible with Unity Mecanim. Dynamic bones supported and already set up in Unity. Fully set up SPP file for you to customize the texture in Substance Painter. Fully set up PSD files with easy to use folder and layers. A small kit for making short hairstyles (some familiarity with 3D modeling required, included in .blend file).
To use this model in VRChat, you need:
VRChat SDK3 for avatars Dynamic Bone Script from the Unity asset store Unity version 2018.4.20
Included in Package:
Project file (.blend): Rigged 3D models of the rabbit with shape keys, hair, hair kit, collar, transparent crop top and shiny shorts. Animations for custom hand gestures (Saved with Blender 2.91). FBX file: 3D models of the rabbit with blendshapes, hair, collar, transparent crop top and shiny shorts. Animations for custom hand gestures (Exported with Blender 2.91). Unity File (.unitypackage) : The model is fully set up to be uploaded to VRChat. (VRC SDK and Dynamic Bones scripts not included in package, Unity version 2018.4.20, VRChat SDK3). WIP model (.max): might come in handy as the geometry differs from the .blend and .fbx slightly, includes the rabbit body model with morph targets and UVW data, doesn't include skin weights (Saved with 3ds Max 2016). Image Textures (.png .psd): Image textures of the two rabbits, and their clothes, as seen on the first image above.
Licensing:
You are not allowed to resell any assets included in the package, or redistribute them in any way (even if they are modified). You can to share modified assets if each parties have already purchased the assets.
Technical Information:
VRChat performance ranking: Medium Poly count: Rabbit body: 22,621 tris Bell colalr: 3,756 tris Crop top: 1664 tris Shorts: 914 tris Hair: 15,628 tris Hair (low quality version): 11612 tris
Contact Info:
If you have any questions, feel free to find me at the discord server "Zawoo by Nimbkoll" or message me on Twitter. https://discord.gg/74bW22wunW https://twitter.com/nimbkoll
Change Log:
Update 1: Added rascalRabbit.spp to the Body and Hair Textures folder. Fixed links and minor typo in Readme Documentation.txt. Update 2: Added female body mesh Added 14 body blendshapes Fixed asymmetrical FBX Fixed the bounding box of the hair Added fbx and blend files for the female mesh Added normal map for the female mesh Fixed vertex normal on the collar Changed the way blendshape normals behave in Unity Removed hair2_LQ from the unitypackage, it's still in the blend files. Update 3: Main features/improvements: - Added erect ears. - Overhauled facial expressions, making them all fully animated. Added 12 animated facial expressions in total. - Added preset toggles which works with or without DLC clothing packs. - Added multiple preset color textures and materials for the body, eyes and hair. - Added quick start guide, meant for people who are completely unfamiliar with Unity and VRChat. - Added customization guide, with information for both novice and advanced users in different sections. - Material/customization improvements: - Added a preset hair material that's meant to be tinted in Unity. - Added asymmetric body prefabs in the unitypackage, making modding more convenient. - Removed baked lighting information on albedo map, the psd files and spp file are also updated to reflect this change. - Added a psd file meant for converting old-styled albedo map to the new-style (instructions included). - Changed the body and hair shader to poiyomi, customized to mostly retain PBR look other than limiting the minimum brightness to compensate for poor global illumination implementation in some worlds. - Make the eyelashes and hair's edges smoother by allowing MSAA to affect alpha cutout textures (using alpha to coverage). - Utilize a specific gameobject to house all the dynamic bones, making modding more convenient. - Changed the metallic map on the eye, making the pupil darker. Neos improvements: - Added texture sets meant for Neos and Blender. - Added metallic+roughness textures for Neos and Blender. Other bug fixes: - Fixed normal maps of tiny top and tiny shorts having inverted green channel. - Fixed the psd file for mat_body from having weird coloration on certain layers. - Fixed the bug where sometimes the eyelids becomes stuck closed.