VRLabs Ragdoll System | ラグドールシステム
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Ragdoll System | ラグドールシステム by ksivl @ VRLabs Currently maintained by jellejurre @ VRLabs Turn yourself into a floppy ragdoll or falling statue. 自分をペタペタのラグドールや落ちてくる像に変えてしまう。 README: https://github.com/VRLabs/Ragdoll-System If you need help, our support channel is on Discord. 質問等はDiscordにて専用サポートチャンネルがあります。 https://discord.gg/THCRsJc
Change Log
v1.01 (Jun 1 2021) -First release v1.02 (Jun 1 2021) -Fixed created directory not being refreshed, causing the user to have to re-run the script v1.03 (Jun 2 2021) -Fixed old GUID conflict with FreezeFrame, causing the Resources folder to import into the FreezeFrame folder (thanks Crizzhd1!) -Fixed other minor merge conflicts v1.04 (Jun 3 2021) -Increased Start Fix time to 2 seconds, to try to fix collider initialization when using full-body tracking v1.05 (Jun 3 2021) -Fixed skinned mesh renderers inside your armature (an .fbx of ears placed in your head bone, for example), not copying to the ragdoll correctly, causing off-by-one constraints and other mesh issues (thanks Chickin!) -Fixed skinned mesh renderers at the base of your avatar, but not a direct child of the avatar, not copying to the ragdoll correctly (thanks BosjesMan!) -Patched other small mesh bugs that could have been causing errors v1.06 (Jun 3 2021) -Rename sibling GameObjects in ragdoll’s armature if they have the same name, so that animation clips can target them correctly (thanks GUMI!) v1.07 (Jun 4 2021) -Attempt to fix full-body tracking collider initialization issues, by continuously trying to enable Fix Colliders subanimator until it drives a parameter in Gesture (user’s Gesture now relies upon Fix Order if layer order changes) (thanks Volhalatyr!) v1.08 (July 13 2021) -Added setup option to have the 'Mimic' clone's hips follow your real hips' Y-axis movement -Fixed issues with removing the Ragdoll component after generation without clicking 'Finish Setup' v1.09 (July 19 2021) -Fixed audio component volume v1.1 (Aug 24 2021) -Added de-installation options (script is now idempotent) -Assets no longer duplicated before modification, less clutter -Write Defaults attempts to auto-determine correct setting based on your avatar's controllers -Better error messages for debugging v1.11 (Sep 24 2021) -Corrected layer name in Collide subanimator so Fix Order can target it properly v1.12 (Sep 25 2021) -Fixed null avatar descriptor spamming console with errors -Fixed deinstallation being obstructed by installation-related warnings -Attempt at fixing audio (thanks Brex for some of the settings) v1.13.1 (June 3 2022) -Fixed new SDK issues v1.13.2 (June 10 2022) -Fix bitcount checking v1.14.1 (July 21 2022) -Remove layer weight dependency -Remove gesture dependency -Add FX based collider fix -Add receiver for triggering ragdoll with a sender -Change velocity layer to blend tree v1.14.2 (July 21 2022) -Fix bug with IsKinematic being set to the wrong value remotely v1.14.3 (July 24 2022) -Fix Trigger so that it activates the ragdoll without the menu being opened -Update ScriptFunctions.cs v1.14.4 (Aug 5 2022) -Update AnimatorCloner.cs v1.14.5 (Aug 8 2022) -Fix avatar hiding issues v1.14.6 (April 5 2023) -Fix error regarding SDK default controller paths v1.14.7 (April 6 2023) -Fix typo v.1.15.0 (Nov 6 2023) -Make project search by path, then guid, and then throw an error -Improve performance while menu is open -Added scaling support -Reduce required parameter memory -Fixed forward rotation in FBT -Stopped unpacking of prefabs v.1.15.1 (Feb 27 2024) -Culling fix no longer pushes nameplate UI up -Fixed contact trigger v.1.15.2 (Mar 20 2024) -Fixed 2019 support v.1.15.4 (July 11 2024) -Added menu item for easy script creation -Upgraded UI for editing colliders v.1.15.5 (Nov 9 2024) -Changed Unity Constraints to VRC Constraints