Flaregun Prefab for VRChat Avatars 3.0
- ダウンロード商品¥ 750

This is a ready-to-go Flaregun unity package that can be put on a VRChat avatar. It comes with premade prefabs, controllers, animations, and instructions on use and installation. Notable features: -Shoots a flare that lights up the area using real-time illumination. -Real-time light on/off toggle. -Hue shift radial with indicator to change the color of the flare.
-ASSET RATINGS-
Parameter memory cost: 12 Skinned Mesh Renderers: 2 Mesh poly count: 3,965 Material slots: 6 Particle systems: 4 Mesh particle total max poly count: 978 Lights: 1 Audio sources: 3 Expected SDK performance rating: Poor
-REQUIREMENTS FOR INSTALL-
FX controller that does not use mixed Write Defaults. Either all on, or all off. I do not provide support for mixing Write Defaults. Poiyomi Toon Shader (version 8.0/1). VRCFury -Links for PoiyomiToonShader and VRCFury can be found in the description of the Youtube tutorial- If you're updating from an older version of this package, removal of the older version from your unity project/avatar and deletion of any associated layers/parameters in your FX controller as well as any associated objects from your avatar is required!
-SUPPORT-
Discord Support: Check 'Read Me' document for invite link. Twitter: https://twitter.com/invalidictorian
*IMPORTANT NOTES*
This asset is not compatible on Quest avatars. Also, depending on how world creators for VRChat make their worlds, the realtime lighting may not always illuminate surfaces. This package comes with respective mergeable controllers for Write Defaults ON/OFF workflows. I do not provide support for mixed Write Defaults (having Write Defaults both on and off on the same FX controller) as behavior is unpredictable.
-UPDATES-
[CHANGE LOG] {v2.2} Updated asset to utilize VRCFury for installation. {v2.1} *Created Write Defaults compatible controllers for Write Default workflows. {v2.0} *Cleaned and removed unnecessary files within the package. *Made separate flaregun prefabs and controllers specific to left handed/right handed users. (Specifically so that left hand gestures won't trigger animations if the flaregun is being held in the right hand, and visa versa) *Fixed an issue where the flaregun wouldn't always fire a flare (players will still not always be able to see a discharged flare if they are not rendering you/looking in your direction when you fire it. It's just how culling works in game.) *Added a cleaner color indicator method for flare color shift radial. *Added an alternative dynamic reload method for funsies.
-CREDITS-
Flaregun 3D model by DamKung13 https://sketchfab.com/3d-models/3d-flare-gun-d9a5511d530a42df94ad627d594b3072
-TERMS OF USE-
By purchasing and downloading this asset, you have accepted and agreed upon the terms of use and licensing: -All purchases are FINAL. (No refunds) -For personal use ONLY. -Not to be taken and sold on it's own. -Not to be used commercially, or for financial gain. -Not to be used to promote a business or platform of financial exchange for goods (physical and non-physical) and services. -Assets are not to be distributed or shared with those who have not purchased them under any circumstance. For commercial usages or questions about these terms, please contact me.