FinalIK Constraints for VRChat
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Requires RootMotion's Final IK: https://assetstore.unity.com/packages/tools/animation/final-ik-14290 This is a set of two prefabs making use of FinalIK components to create a World Constraint and Rotation Constraint that both update correctly in VRChat's mirrors/cameras. Additionally, the World Constraint fixes issues with Dynamic Bones being dragged along by your root avatar on dropped/constrained objects. The README file includes a more detailed breakdown. Inspired by the VRLabs World Constraint: https://vrlabs.dev/item/world-constraint