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AudioLink Clock (with custom text!)
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![AudioLink Clock (with custom text!)](https://booth.pximg.net/cea0e616-9f3c-4789-b347-bc7838e92744/i/3391585/7e04f427-9ef6-4003-921a-5e8983582d6a_base_resized.jpg)
A clock you can put on your avatar that actually tells the real time, powered by AudioLink! * Shows the actual time if AudioLink is available * * Each digit can display any number or even text * * Supports ColorChord for dynamic colors * * Clock and text color is customizable via shader params * If AudioLink is not available in the world it automatically falls back to just displaying the instance time, i.e. the time you've been connected to the instance. Import instructions: 1. Install the latest AudioLink package from GitHub (https://github.com/llealloo/vrc-udon-audio-link/releases/latest). The minimal package is enough. 2. Import the included unitypackage 3. (optional) Add World Constraint (https://vrlabs.dev/item/world-constraint) to be able to place the clock in the world Showing custom text: The shader has 6 parameters named Digit 1-6, each of which overrides the specific digit (from left to right). Setting the value to -1 will show the number coming from the time source (instance time or AudioLink) and setting it to a positive number >= 0 will show that specific digit. Digit mapping: 0-9: Normal digits 10-35: Letters A-Z (but K,M,V,W and X look unrecognizable on seven segments) 36: All segments off 37: lower case O 38: lower case U Version 2: Version two massively reduces the number of polygons while also adding bunch of new features. - Free time display: The field "Time Input" can be used to display any time. The parameter is given in seconds and the time is only shown when "Show Time Input" is enabled. You can use this to make a countdown or a custom timer for example, by feeding it values from an animation. - Custom Text display: Add new rows of text to the clock text texture and set the "Show Alt Text" parameter to a value larger than -1 to show it at the top. - Side button: The button on the side is animated with the "Button Press" parameter (from 0 to 0.6) and does not turn the clock into a Skinned Mesh Renderer. Set it to a higher number to hide the button completely.