Animator Hierarchy Obfuscator
- 通常版 | Full Package¥ 0
- お布施用 (通常版と同じ) | Donation¥ 500
This Unity editor script obfuscates the names of all objects under an animator. It computes CRC32 collision, so animation clips work without any modification. このUnityエディタスクリプトは、アニメーターの下にあるすべてのオブジェクトの名前を難読化します。CRC32コリジョンを計算するので、アニメーションクリップは何の変更もなく動作します。
Setup | セットアップ
・Place the editor script in your Unity project. ・Select your avatar. ・Click "Obfuscate Transform Hierarchy" in Animator context menu. ・Unityプロジェクトにエディタースクリプトを導入します。 ・アバターを選択します。 ・Animatorのコンテキストメニューから、"Obfuscate Transform Hierarchy "をクリックします。
License | 利用規約
Copyright 2022 lox9973 Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.