Character model «AAA-17»
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Made for use in VRChat 4 2048x2048 textures, 4 material slots used: one material and texture for metal parts, one material and texture for clothing and hand parts, one material for general black colour, one material for wires and lenses. I have not unwrapped wires, black bits, and lenses. There is texture for the material used in the lenses in the blender file, but I have not baked this. Same goes for the rubber/black material. The folder also contains two emission textures :) I did the shading simply via blender's ambient occlusion, so in some parts (crotch, between fingers, etc) it's darker than you'd want for proper shading. I included the AO and albedo textures both combined and separate, so feel free to do your own shading. 10829 vertices, 19712 tris. 59 bones. There should be a 2nd zip file, AAA-17v1.1. I'm working on this version right now. It has some more details, a third material with textures, a repacked UV map for the main metal material, and re-baked textures. I'll be updating this page as I finish this version. You can copy, modify, and distribute, even for commercial purposes, all without asking permission and without giving credit; I waive my copyright and any neighbouring and related rights, in this work, to the fullest extent permitted by law. Comment: Law will vary from region to region, and some don't allow waiving certain rights. I recommend doing some reading, but if you're not going to re-distribute this work, then you're probably fine (don't take my word on that). I want to say it's licensed via CC0, but I'm not sure how to do that.