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Neco-Arc avatar 3D model set up for use with VRChat. Model is using Humanoid skeleton and is set up with Avatar 3.0 SDK in Unity 2019.4.31f1. PC version of the avatar is using free version of Poiyomi v8.0.426 shader. Blender file of the character is included for additional modification and animation, and can be used for things outside VRC! ReadMe for more information!
📝 Avatar Specifications
• VRCSDK version: 3.1.10+ • Avatar Rank: Medium • Rig Type: Unity Humanoid, VRC Tracking Enabled • Polygons: △44120 + △3846 Props (PC), △14273 (Quest) • Material Slots: 10 + 1 Props (PC), 1 (Quest) • Fully Animated: Idle, Crouch, Prone, Walk, Run, Sit, Jump - Everything has custom animations • Lip Sync: enabled with Visemes blendshapes • Expressions: 14 face expressions, bound to hand gestures • Custom Emotes: 8 different animations for things such as waving, applause, dancing, etc. • Colour Palette Swap: 7 additional colors are included • PhysBones: Tail, Skirt, Ears, Ahoge, Hair. Due to Quest limitations, hair PhysBones on Quest avatar have been removed. • Dynamic Hands (PC only): hands will change shape with different hand poses. You also have option to lock in specific hand type, such as sphere, palm or fingers.
📁 Contents
◆ Unity Package (2019.4.31f1) • Avatar Scene (Neco-Arc PC Scene & Neco-Arc Quest Scene) • Character FBX x2 (PC & Quest) • Textures PNG x16 (Color & Shadow textures for 8 palettes) • Animation FBX • Poiyomi v8.0.426 shader (https://github.com/poiyomi/PoiyomiToonShader) • Card PNG x2 ◆ Blender Project (Includes set up rig & metarig)
✔ Disclaimer
NECO-ARC Inc. and all registered trademarks are owned by Type-Moon & Neco-Arc™. This model and it's creator are not associated with the character or official developer, and only provide VRChat Avatar for personal use. I AM NOT RESPONSIBLE FOR ANY PHYSICAL OR EMOTIONAL DAMAGE CAUSED BY NECO-ARC OR PEOPLE USING THIS AVATAR, OR DAMAGE DONE TO YOUR PC, HOUSE OR OTHER PROPERTY. If you have any questions, problems, or want to request or suggest a new feature, please contact me: https://metayoutou.booth.pm/ https://twitter.com/MetaYoutou
❓ F.A.Q.
◆ I'm having some problems with the avatar. ∟ Please, contact me through the links above and describe your issue. I will try to help to the best of my ability. ◆ Can I upload the avatar as public, or share it with others? ∟ No. Please, do not upload avatar as public or share the contents of the package, original or modified. I put a lot of work into creating it. ◆ Does Neco-Arc work with VR Tracking for head, hands or full body? ∟ Yes. The avatar is using Unity Humanoid Rig, so it is compatible with human tracking by default. ◆ In VR my arms are not going below the chest! ∟ Change measurement toggle from arm span to height, it helped to fix problems with arm tracking for some people. ◆ Will this avatar get updated with more features? ∟ Yes. The avatar will get continuous updates for a while.
🔧 Update History
◆ v1.01 - 25/12/2022; • New Features: ∟ Conductor Hat ∟ Cardboard Train ∟ Santa Hat • Changes: ∟ Added two FX controllers for VRC Tracking users with switched default hand placement. ReadMe for more information. ∟ Improved "Left Open" facial expression ∟ Changed Quest "Look Up" & "Look Down" blendshapes ∟ Fixed mouth being less visible on some expressions ∟ Fixed mouth clipping through the head during some expressions ∟ Fixed Hand Type switching going into spazmatic transition ∟ Fixed Tail not animating properly ◆ v1.0 - 19/12/2022 • Initial Release








