Toon Explosion
- ¥ 1,300
The Toon Explosion for unity made by unity 2022.3.6f1 use amplify shader. It's work in built-in render pipeline [Pakage list] > Example Scene > 2 sample prefab > ToonExplosion Shader > Air Distortion Shader > 8 Texture & Material, 1 Mesh for FX A description is attached to the image. There's something that doesn't match the inspector name and function a little bit. It's going to be fixed in the next update. For now, the entire shape is bound to disappear sharply. It is being studied so that it can disappear using a function that disappears smoothly and other textures. - When you check [ParticleSys] DisolveS_ins and DisolveF_ins is disable and use custom data in particlesystem X is Smoke disappear, Y is Fire Disappear - Please Check the [3D Fresnel] when using a texture that covers the entire mesh without a shape. - When you check [SmokeTex_On] the texture appears and when you turn it off, only the form appears. - If you check [Use_Fire_Tex], use FireNoise_Tex. If you turn it off, use Volonoi. - SmoothF_inner and SmoothF_ins should be adjusted according to the texture. - All texture use R channel - All texture Speed is panning. - Fire color is affected by particle color. - ver_Tex and setting is The effect of the mesh fluttering ----------------------------------- 24.05.03 - 1.0 ver First upload 24.05.24 - 1.1 ver Add smoke smooth