Animation Repathing
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Feature rich Unity editor tool to help streamline the process of changing the paths of animations. You can download the tool on this page or add it to your VRChat Creator Companion: https://hfcred.github.io/VPM-Listing/ The full documentation can be found here: https://docs.hfcred.dev/animation-repathing/overview/
Automatic Repathing
Automatic Repathing allows you to instantly update your Animations property paths to reflect your Hierarchy as you move around and rename GameObjects.
Edit Animation Clips
Edit Animation Clips allows you to directly edit the property paths of selected Animation Clips. You can edit property paths either individually or in bulk.
Fix Invalid Paths
Fix Invalid Paths scans all Animations in your Animator Controllers for invalid property paths, allowing you to quickly fix them.
Support
If you encounter any problems or need help with the package dont hesitate to shoot me a message on Discord: hfcRed
License
MIT License Copyright (c) 2023 hfcRed Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.