Functional Uzi's Railgun from Murder Drones for VRChat (Model by Tenn54)
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Exactly what the title says, it's just Uzi's railgun recreated for VRChat! I didn't make the model, but I did all of the particle work. Showcase video: https://www.youtube.com/watch?v=nJDB1PRRSTc Please let me know of any bugs in my channel in the Undernet discord (discord.gg/undernet). Check the known bugs at the bottom of the page first before anything. NOTE: This prefab used Poiyomi 8.0.426 shaders for most of the materials. These will be required. It's got a few features: - Custom textured scope - Safety toggle - 2 firing modes (one based of the original railgun, the second based off the second version) - Cooldowns (5 minutes for the pimary fire, 2 minutes for the alternate fire) - Cooldown skip (if you're too lazy to wait lol) - Railgun explosion - Credits menu How to use: - If using VRCFury, just open the VRCFury folder in the prefab's files and drag the prefab onto the root object of your avatar. Basically just do what you would do for a lot of other prefabs. You can then scale and move around the prefab to fit your hand and be comfortable. Nothing else has to be moved around. You can change where the sub menu is placed by changing the suffix in the VRCFury full controller on the prefab. - If installing manually, drag the railgun prefab onto your avatars right hand. Then use the avatar 3.0 manager to merge the FX layers and parameter menus together. Then add a new submenu wherever you want for the railgun and link it to the "Railgun Menu" vrc expressions menu. - PARTICLES MAY NEED MANUAL RESCALING! They're a little weird sometimes and don't always scale up and down properly. If you want to quest port the prefab, just change all of the materials in the materials folder to use vrchat/mobile shaders. Using the vrchat/particles/additive shader for the scope and recharging pop ups is recommended, but the rest should be either toon lit or standard lite. Even though the menu is there (and credits are in the showcase video), I'm still gonna leave the credits here: - Railgun model by Tenn54 - Sounds mixed from Murder Drones and ULTRAKILL - Murder Drones by Liam Vickers and Glitch - Smoke sprite by Toby Fox Performance statistics: - 21,689 polygons - 16 total material slots - 1 skinned mesh renderer - 1 mesh renderer - 1 phys bone component - 6 phys bone transforms - 8 bones - 1 light source - 14 particle systems - 1,017 mesh particle polygons - 8 audio sources Known bugs: Bugs that completely break the prefab: - None known Bugs that don't break the core functionality: - Switching fire modes while already firing can allow you to fire multiple shots. I would fix this but it's a funny piece of tech so it'll remain. - Skipping the cooldown when the railgun turns red after firing but before the recharging popup disappears will cause the railgun to turn green despite it being on cooldown. This isn't really major enough to fix and only pops up if you're impatient, but if any large bugs pop up I may fix this in the future.