Denim Ballcap
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△: 1225 Materials: 1 Mesh Renderer: 1 (no skinned meshes) --------------------------------------------- Includes: -FBX files: One set up in the intended configuration. Additional .fbx that has all metal bits removed to lower poly count to 761 (if you want to save space) -Unity package containing a prefab with the recommended materials set up. -Textures --->Denim Texture, Normal Map, Roughness map (inverted to smoothness using Poiyomi), Example decal of my logo. - UV Maps for aligning decals ------------------------------------------------------------- Setup: -Drag and drop the prefab into the scene. --Attach to the head bone or wherever you want the hat to be. ---That's it!! Instructions recommended for using custom decals: -If you are using the pre-made materials this should already be set up and you can line up your decal on the included Hatuv_decals.png and drop it into the Decals section. *** Note: I make use of multiple decals to achieve a sort of worn look on the decal so make sure you check all 4 decal slots if you're seeing something weird.*** --If you want to set it up yourself make sure you select UV1 (not UV0) as the UV to use for decals as it is unwrapped to increase texel density. The base hat UV uses overlapping UV islands and will cause awkward repetition. (If you want that go for it, I can't stop you) ****This asset uses vertex colors to give a faded look to the denim. If you are seeing anything weird when using a custom texture you can turn this off in Poiyomi under Colors&Normals> Vertex Colors**** --------------------------------------------------------------- Avatar used in preview image is Kiriya by Graelyth and the hat is pre-fit to this avatar. Avatar available here. https://graelyth.booth.pm/items/6718778 Hat can be made to fit other avatars with some blender knowledge. (I personally recommend proportional editing mode and/or the elastic deform sculpt tool in Blender for this use. If you google these terms you'll find them to be really intuitive to use) Basic understanding of Unity and possibly Blender is assumed when purchasing. Made in Blender 4.2