ViVali
- ダウンロード商品¥ 4,800








Lovingly made by a bird and non-avian dinosaur enthusiast, this avali features a more naturalistic but still stylized and cute look! Comes with big birdy wings, a long raptor tail, an expressive face and a big personality, ready to cause mischief. Avali species created by RyuujinZERO/Cutesune Unsure? Try before you buy Regular: https://vrchat.com/home/avatar/avtr_3091c006-7ad6-4728-b60d-c208504887e7 Facetracking : https://vrchat.com/home/avatar/avtr_051de04a-42ca-4336-b894-7a5279dcbf4c 🔺 Body, isolated - 31,452 Tris 🔺 Body, goggles, clothing + all hairstyles enabled (not recommended) - 50,556 Tris ⚫ 5 Materials (PC) - Body, Feathers, Outfit 1, Hair DLC and Goggle Glass (Optional) 🟢 PC - Good Performance 🟡Quest/Mobile - Medium - Poor Performance AVATAR FEATURES: -FBT compatible with digitigrade legs -Ear and tail controllers -Boop and pet contacts -Tuft + 11 hair style options -Sweater and socks -Full visemes -ARKit facetracking blendshapes! Needs Jerry's Facetracking Templates - see documentation -Premade expressions with additive blep, grin and blush (PC only) toggle! -12 MMD Blendshapes -Simplified Quest build (Medium-Poor performance) -Hand painted 2K textures. Default & "canon" inspired alt -Fat & feminine body type blendshapes -Optional paw pads, brows & dewclaw -Interactive goggle prop -Double sided, folding wings -In-game and in-Unity marking hue shift. Recolors primary, secondary, tertiary, eye and paw pad colors. Works only with the Vi'Vali default texture (PC Only) -Symmetry tool friendly texture .PSDs. Labelled, layered with UV overlays -Substance Painter files -Documentation ( https://docs.google.com/document/d/144sg64sb28a0xZoJXIxon0-qBtuYhVCPsQOY6gYfqqA/edit?usp=sharing ) This model may receive further content updates depending on demand! QUEST PACKAGE DIFFERENCES: -Individual marking recolor via RGBA mask not available. Replaced with simple hue shift function -Socks & Sweater cannot be toggled individually -No transparent goggle glass material -No blush decal/toggle RULES: Creating and configuring my models is a one-person operation. I put much effort and love into them, I would appreciate having my rules respected Do not: -Claim my work as your own -Redistribute or resell any of its files -Upload public versions of this avatar without a credits toggle -Include my files or assets in commercial products without prior discussion of a license. Examples include but are not limited to usage in video games, video series, paid kitbashed models and physical items -Use for any kind of generative AI, crypto or NFT purposes -Use this model for any offensive, illegal and bigoted or hateful purposes You may: -Port this model to other games, so long as use remains private -Use this as a VTuber and for streaming, but please credit me -Commission edits or textures so long you and the other party own copies of the model and proof of ownership, such as a receipt -Edit to your heart's content! Throw it down a cliff for all that matters. I'd love to see what you create with this! DEPENDENCIES & INFO: -Unity 2022.3.22f1 -VRChat SDK 3.9.0 -Poiyomi Toon Shader Version 9.2.66 -Photoshop or another program capable of opening .psd files -Substance Painter Version 10.0.1 -VRChat rank of New User - Any lower will not allow you to upload your own avatars! OPTIONAL -Jerry's Facetracking Templates (Face Tracking) -VRCFury or Modular Avatar (Face Tracking & In-Unity Customization) -d4rkAvatarOptimizer (In-Unity Customization) Changelog: 1/29/2026 - V1.2.0 -9 New hairstyles! -Now comes with a Quest compatible version! Medium - Poor rank -Added one extra expression - "Joy" -Now features 12 MMD shapes by default -New alt texture -⚠️ Adjusted the eye bone position to be closer to the eye. Importing the updated rig into Unity may cause the eyes to move out of place and will need its pose to be reset. This is easily done through Pumpkin's avatar tools' pose function. Don't forget to reset the pose of the in-Unity rig as well -Fixed tooth clipping issues in certain visemes -Blink is now driven by a toggleable animation -Tweaked and reworked the facial expression layers -Tweaked face tracking -Found a solution to eye tracking related clipping - see documentation 12/16/2025 - V1.1.0 -Now face tracking compatible using Jerry's Templates! (ARKit) -Now comes with toggleable socks and sweater! Includes Substance Painter file and layered PSD for customization -Added more topology loops on the model for better face tracking -Goggles are now merged with the body mesh for the VRChat configuration. This is to reduce the number of skinned meshes with the inclusion of the socks and sweater outfit and maintain a Good performance ranking -⚠️ Moved the pupil UVs to solve a padding issue, eye textures will need to be redone -⚠️ Adjusted the source FBX of the Substance Painter style. Importing the new FBX may break the eye textures and may need to be redone -Cleaned up textures as well as their RGBA maps -Condensed the goggle functions into one menu -Adjusted the blink blendshapes to minimize clipping with the eyes -Goggles now have an optional Quest-friendly, opaque glasses mesh. These are currently unused but are intended as future proofing for the upcoming Quest model -Fixed an oversight in the "Vivali Blank" preset where eye rotations did not contain the correct values, causing noticeable clipping when looking in certain directions 11/22/2025 - V1.0 Release version
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