[VRC] XRay Screen Shader
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![[VRC] XRay Screen Shader](https://booth.pximg.net/f015e362-707c-4b5f-b75d-cc1e0da0eb22/i/8083266/6227c680-e6ed-463b-a193-fec5ef909201_base_resized.jpg)
![[VRC] XRay Screen Shader](https://booth.pximg.net/f015e362-707c-4b5f-b75d-cc1e0da0eb22/i/8083266/5fffe97b-be72-4cff-82f0-9c048b87a6ca_base_resized.jpg)
![[VRC] XRay Screen Shader](https://booth.pximg.net/f015e362-707c-4b5f-b75d-cc1e0da0eb22/i/8083266/04f38ff7-f8f8-41e8-9de5-0dc4bb8fdbef_base_resized.jpg)
![[VRC] XRay Screen Shader](https://booth.pximg.net/f015e362-707c-4b5f-b75d-cc1e0da0eb22/i/8083266/f5c23d0c-c318-4ff2-a813-381c0a522c66_base_resized.jpg)
![[VRC] XRay Screen Shader](https://booth.pximg.net/f015e362-707c-4b5f-b75d-cc1e0da0eb22/i/8083266/764896b4-e333-4fe9-bab4-404eae1e65d8_base_resized.jpg)
This is a custom opague shader that attempts to emulate the XRay camera effect as close as possible to the Iron Lung movie. The effect is fully customizable with settings to control the amount of noise, color and distortion. This effect is only shader-based so it works in both VRChat Worlds and Avatars without any scripts. If you want to use this outside of VRChat projects keep in mind that this is supported on the Built-In-Render-Pipeline version of Unity only, URP and HDRP are not supported. This asset includes: - No Scripts - 1 XRay Screen Shader - 1 Example Material (with Render Texture) - 2 Noise Textures - 1 Particle Texture (for camera dust particles) - 1 Macro Pixel Texture - 1 Vignette Texture - 1 prefab with the XRay shader set up with a camera, light and plane as the screen - Quest/ Android compatibility! If you're curious you can also see my shader in action in one of my VRChat Worlds! The World name is "Iron Lung Home" under the username "EGirlRᴇᴘᴇʟʟᴇɴᴛ". Here's a Youtube Video Link showcasing the shader settings: https://www.youtube.com/watch?v=ynG9X10oQOs





