KKShapeEditor: ブラシや頂点選択でキャラの体・衣装・マップオブジェクトを成形するプラグイン(KK/KKS)
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This plugin utilizes the following open-source components: IllusionModdingAPI Copyright © ManlyMarco Licensed under LGPL-3.0 Source Code: https://github.com/IllusionMods/IllusionModdingAPI Full License: https://github.com/IllusionMods/IllusionModdingAPI/blob/master/LICENSE ExtensibleSaveFormat (BepisPlugins) Copyright © bbepis Licensed under LGPL-3.0 Source Code: https://github.com/IllusionMods/BepisPlugins Full License: https://github.com/IllusionMods/BepisPlugins/blob/master/LICENSE Timeline (HSPlugins) Copyright © joan6694 Licensed under MIT Source Code: https://github.com/IllusionMods/HSPlugins Full License: https://github.com/IllusionMods/HSPlugins/blob/main/LICENSE KKAPI / KKSAPI のバージョンが 1.45.1 以上であることを確認してください。 KKBoneGen のアップデートを重ね、ユーザーのフィードバックを観察した結果、単に「オブジェクトを変形させたい」という目的において、現在の KKBoneGen ではまだ操作性や直感性に欠ける部分があると感じました。 そこで、新しく KKShapeEditor というプラグインを開発しました。 KKBoneGen が「動的な変形」を目的としているのに対し、KKShapeEditor は**「静的な変形」**に特化しています。ブラシ操作や頂点選択によって、キャラクターの身体、衣装、マップオブジェクトを直接変形させることが可能です。レイヤー機能による部位ごとの管理や、ソフト選択(Soft Selection)による広範囲の減衰変形にも対応しています。 プラグインの起動ショートカットキー: Shift + S Remap Weights(ウェイト再割り当て)について: 現在テスト中の機能です。衣装を特定の位置に移動させた際、周囲のボーンウェイトを衣装に再分配することを目指しています。現時点では、元の位置から離れすぎると形状が崩れてしまう課題があるため、今後完成に向けて調整していく予定です。 ⚠️ 注意事項: KKShapeEditor と KKBoneGen を同じ衣装・身体・オブジェクトに対して同時に使用しないでください。 競合が発生し、ゲームがクラッシュする恐れがあります。 (例:トップスに KKBoneGen を使い、ボトムスに KKShapeEditor を使うといった、異なるオブジェクト間での併用は問題ありません。)
English
Please ensure that your KKAPI / KKSAPI version is 1.45.1 or higher. KKShapeEditor: A Plugin for Reshaping Bodies, Clothing, and Map Objects via Brush and Vertex Selection (KK/KKS) After several updates to KKBoneGen and observing community feedback, I realized that for users who simply want to deform an object, KKBoneGen can still feel a bit unintuitive and cumbersome. To address this, I have developed a new plugin called KKShapeEditor. While KKBoneGen is designed for "dynamic deformation," KKShapeEditor is built for "static deformation." It allows you to directly reshape character bodies, clothing, and map objects using brushes or vertex selection. It supports Layers to separate deformations by part and includes a Soft Selection feature for smooth, wide-range attenuation. Plugin Shortcut Key: Shift + S Regarding "Remap Weights": This feature is currently in testing. The goal is to redistribute nearby bone weights to clothing when it is moved to a specific position. Currently, the mesh tends to break if moved too far from its original coordinates; I will continue to work on refining this feature. ⚠️ Important Notes: Do NOT use KKShapeEditor and KKBoneGen on the same piece of clothing, body, or map object simultaneously. Doing so will cause a conflict and may lead to the game crashing. (Example: It is safe to use KKBoneGen on a shirt and KKShapeEditor on pants, as long as they are different objects.)
アップデート履歴/Update informations
[2026-05-18: v2.0.2] KKShapeEditor 2.0.2 Update Released New Features: Added Backface Culling Toggle for Edit Mode Gizmo: Enabled by default. When disabled, only visible vertices on the object's surface can be selected. Added Face Deletion in Select Face Mode: Users can now select and delete specific faces. Changes: Layer Adjustment: Deformation layer sliders can now be adjusted even when not in Edit Mode. UI Improvements: Minor adjustments and refinements to the user interface window. Gizmo Display: Adjusted the visual representation of vertices in Edit Mode. Bug Fixes: Fixed an issue causing abnormal lag/stuttering in Select Face mode. Fixed a bug where the wireframe of a character adjusted with IK would snap back to the default animation pose while in Select Face mode. Fixed a conflict where restoring a subdivided character and then applying a Preset (deformation data only) would cause the restored subdivision data to reappear when switching outfit types, leading to a failure in applying the deformation data. [2026-05-13: v2.0.1] KKShapeEditor 2.0.1 Update Released New Features: Preset System: Previously, the Export/Import function in Edit Mode could only handle deformation data. Subdivision data could only be accessed via character or scene cards, making it cumbersome to transfer data between characters. The new Preset feature allows you to multi-select objects (e.g., clothing or body) for export. These presets now include both Subdivision and Deformation data. Upon importing, a list of available objects will be displayed; simply check the ones you want and click "Apply." Note: The target character's body type and clothing must match the source data, otherwise the import will fail. Functional Changes: Gizmo Controls: In Edit Mode, the box-selection behavior for vertices has been changed from Right-Click to Left-Click to maintain consistency with the "Select Face" behavior. Bug Fixes: Fixed an issue where the brush would disappear or fail to select faces at certain angles/positions when editing hair or specific accessories in Select Face mode. Fixed a bug where using the deformation brush on certain accessories would cause the game to freeze temporarily. Fixed an error that prevented deformation when using the brush on specific clothing items. Fixed an error occurring when exiting Edit Mode after editing a subdivided model. Fixed an issue where inconsistent vertex displacement speeds on subdivided models caused surface artifacts (bumps/spikes). Fixed a visual bug where the wireframe would occasionally flicker or jitter in Select Face mode. [2026-05-09: v2.0.0] KKShapeEditor 2.0.0 Update Released This update introduces a major overhaul of how the plugin handles Mesh processing. It no longer relies on generating additional Mesh deformations, which previously caused compatibility issues with Material Editor and other plugins. Extensive testing has confirmed that all core features are working as intended. However, if you encounter any issues during use, please feel free to report them. Note: This plugin is incompatible with the Pregnancy+ plugin. Please do not use them together. [2026-05-06: v1.1.1] KKShapeEditor 1.1.1 has been released Bug Fixes: Fixed an issue where keyframes could not be set in the timeline after creating a deformation (layer) on a newly added character in an empty scene. Fixed an issue where deformation data could not be imported or exported if the user did not have "KKAPI NativeHelper.dll" installed. [2026-05-05: v1.1.0] KKShapeEditor 1.1.0 Update Released New Features: Multi-Object Editing: Now supports selecting and editing multiple objects simultaneously. Coordinate Card Support: Shape deformations for outfits can now be saved directly to Coordinate Cards. Graphics Tablet Support: Added support for pen pressure sensitivity. Timeline Integration: You can now set keyframes for object deformation layers within the Timeline. Inherit Body/Head Deformations during Character Replacement (Studio): Note: This only works if the new character shares the same body/head type. If the types differ, the application will be skipped to prevent mesh and topology errors. This feature is OFF by default; you can enable it in the Settings. Bug Fixes: Fixed an issue where editing would drop out when the brush moved beyond the object's edges. Fixed an issue where the plugin would forcibly override the original object's enable/disable toggle in Material Editor. Fixed a naming conflict in Material Editor where all deformed objects were named "_kkse_deform_display," making them impossible to identify. Note: The fixes related to Material Editor will also be applied to KKBoneGen in a future update. [2026-04-23: v1.0.0] First Release









