Toon Shaders v5.1
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2 toon shader node groups and 1 brush-like noise group - Proxy_ToonShader A toon shader using a proxy (an empty) distance to control light and shadow. Perfect to control the light and shadow on anime faces without touching the normals. Have a specular feature that relies on the light source and a rim light. Giving Spec size and Rimlight width too big an input disables them. The checkbox at the bottom enables cast shadows. - ToonShader A normal toon shader, different from Proxy_ToonShader, the range and falloff give more control over how the edge looks. Can add a texture effect to it, giving more variety to how the light and shadow work; it also affects the rimlight. - Paint Bruhs Texture It's a group of noise and voronoid texture giving an interesting painterly texture that can be put as an effect texture in the ToonShader.
