古い旅館・和室の構造20点セット Vol.1 / Old Japanese Inn & Tatami Room Kit Vol.1
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# 古い旅館・和室の構造20点セット Vol.1 / Old Japanese Inn & Tatami Room Kit Vol.1 価格:1,000円 900mm基準で古い旅館や和室を構築する静的3D部材20種類。畳、障子、襖、押入れ、床の間、廊下、縁側を組み合わせられます。地域固有の京間・江戸間の厳密再現ではなく、ゲーム向け統一規格です。 ## 内容 - 畳 一畳 / TatamiFull_A - 木柱 / TimberPillar_A - 障子 / ShojiPanel_A - 畳 半畳 / TatamiHalf_A - 板床タイル / TimberFloorTile_A - 漆喰壁 / PlasterWallBay_A - 腰板壁 / WainscotWallBay_A - 漆喰コーナー / PlasterCorner_A - 横梁 / TimberBeam_A - 板天井タイル / TimberCeilingTile_A - 襖 / FusumaPanel_A - 欄間 / RanmaTransom_A - 二重溝の敷居 / DoubleTrackSill_A - 二重溝の鴨居 / DoubleTrackLintel_A - 床の間台 / TokonomaPlatform_A - 丸い床柱 / RoundTokobashira_A - 押入れ / OshiireCloset_A - 廊下床 / HallwayFloor_A - 縁側手すり / EngawaBalustrade_A - 木製窓枠 / TimberWindowFrame_A 個別FBX20、個別BLEND20、統合BLEND1。単体合計30,608 triangles。自作2048px PNG24枚:6材質系統×Base Color/Roughness/Normal/Unity MetallicSmoothness。追加の単色材質あり。配置複製は種類数に含みません。 アニメーション・開閉機構・スクリプトは含みません。障子紙と窓は不透明の表現です。実モデルの使用例画像を用意しています。全景は室内を見せるため壁・天井を一部外したカットモデル。確認用照明・カメラ・背景床は20モデルに含みません。 ## 確認環境 Blender 5.2.2 LTSでモデル20点のQAとFBX再インポート、個別/統合BLEND再オープンを実施。Unity 6000.3.21f1 / Built-in / Windows Editorで単体20点の表示、寸法、UV、材質割当て、簡易Collider/Raycast、Playモードを確認。Unityでも73個の部材で部屋を組み、配置境界をBlenderと0.1mm許容で照合。畳・障子の近接表示と部屋のPlayモードを確認しました。照明を完全に揃えた色・反射の定量比較は未実施です。URP/HDRP/Unreal/VRChat/Playerビルド/ライトベイク/厳密UV2重なり/精密物理は未検証です。 ## 利用条件 個人・商用利用、改変、完成したゲームや映像への組込みを許可し、クレジット表記は不要です。素材単体の再販売・再配布は禁止。同一プロジェクトで必要最小限の共有は条件付き。著作権は譲渡せず、日本語版優先。詳細は同梱のLICENSE_JA.md / LICENSE_EN.mdをご確認ください。 CodexによるPython制作支援とBlender MCPを使用。外部の有料素材は使用していません。 --- # 古い旅館・和室の構造20点セット Vol.1 / Old Japanese Inn & Tatami Room Kit Vol.1 Price: JPY 1,000 Build an aged Japanese inn or tatami-room environment using 20 static modular assets on a 0.9m design grid. This is a fictional game-oriented dimension system, not an exact regional architectural standard. ## Models - TatamiFull_A - TimberPillar_A - ShojiPanel_A - TatamiHalf_A - TimberFloorTile_A - PlasterWallBay_A - WainscotWallBay_A - PlasterCorner_A - TimberBeam_A - TimberCeilingTile_A - FusumaPanel_A - RanmaTransom_A - DoubleTrackSill_A - DoubleTrackLintel_A - TokonomaPlatform_A - RoundTokobashira_A - OshiireCloset_A - HallwayFloor_A - EngawaBalustrade_A - TimberWindowFrame_A 20 FBX files, 20 individual BLEND files and one integrated BLEND. 30,608 triangles across the unique models. 24 self-authored 2048px PNG maps: six material sets with Base Color, Roughness, OpenGL Normal and Unity Metallic/Smoothness. Additional solid-color materials are used. Layout duplicates are not counted as new models. No animations, sliding-door functionality or gameplay scripts. Shoji paper and window glass use opaque approximations. Actual-model room previews are included; cutaway views hide some walls and the ceiling. Preview lighting, cameras and the studio ground are not among the 20 models. ## Validation Blender 5.2.2 LTS: geometry QA, 20 FBX reimports and individual/integrated BLEND reopen checks completed. Unity 6000.3.21f1 / Built-in / Windows Editor: 20-model display, dimensions, UV channels, material assignment, simple colliders/raycasts and Play Mode checked. A room assembled from 73 module instances was checked against Blender placement bounds within 0.1mm. Close-up tatami/shoji appearance and room Play Mode were checked. Quantitative appearance matching under identical lighting has not been performed. URP, HDRP, Unreal, VRChat, Player builds, light baking, exhaustive UV2 overlap and advanced physics have not been tested. ## License Personal/commercial use, modification and incorporation into completed games/videos are permitted; attribution is not required. Standalone resale or redistribution is prohibited. Limited necessary sharing within the purchaser's project is conditional. Copyright is not transferred. Japanese prevails. See the included LICENSE_JA.md and LICENSE_EN.md for the applicable terms. Created with Codex-assisted Python and Blender MCP. No external paid asset sources were used.








