Eye Highlights
- Digital0 JPY

Eye Highlights Simple Design This is a single FBX to be added or parented to the head and adjusted so that the circles sit just over the eyes. One-sided mesh, so they won't interfere with VR vision.\ Low Poly Keyshaped for animations **be creative!** animations not included requires some basic knowledge of unity animator logic (Here's how I set mine up:) Create a Bool and two animation layers Animate your own blink (single frame non-looping using varying transitions to empty animations to create the illusion of randomness.) Animate Highlight Motion (make it short and non-looping) as well as a "Highlight Still" (single frame non-looping.) Have your Blink Layer trigger the Bool for a single frame every time the blink animation runs. In your second layer, add your Highlight Motions animations. **Paramters Triggered within animator wont show up in playmode, test in-game!**