Netrunner AFK Animation
- Digital800 JPY

This is a simple AFK animation for your VRChat avatar so you can let others know when you're extracting their personal inf- I mean tabbed out of the VRC window. It also allows full locomotion instead of going into the meditation pose, and could be useful for RP as well. Preview: https://x.com/NinjaSteeve/status/1724383928583074183?s=20 --------------------------------- --RECOMMENDED BEFORE INSTALLING-- Avatar 3.0 Emulator: https://github.com/lyuma/Av3Emulator VRLabs Avatar 3.0 Manager: https://github.com/VRLabs/Avatars-3.0-Manager Installation video: https://x.com/NinjaSteeve/status/1724724863292596633?s=20 -Import the Unity package -Drag the AFK Parent prefab to your avatar -Drag the head bone of your avatar to the AFK Parent constraint's source -Enable and activate the AFK Parent constraint -Enable the AFKGeometry's skinned mesh renderer -Adjust the position of the AFK_UI -Add the AFK_ActionLayer controller to your avatar's action layer slot -Add (or merge) the AFK_FXLayer controller to your avatar's FX layer slot -Hit play and test the AFK animation -You're done! Change the color of the material and use it for other animations if you want! If you want it to be quest compatible then you will have to redirect the hierarchy of the animation clips on your own. Here is a tool that should help: https://github.com/hfcRed/Animation-Repathing This product contains: UnityPackage(FBX, Texture, Ready-to-use Prefab) Terms of Service: ・You can modify the files ・You can use this product for avatars, worlds, and general animation ・Do not claim this product as your own (give credit) ・Do not sell this asset or the files (this applies even if you modified it)