AgX - Tonemapping for Unity
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AgX Tonemapping for Unity AgX is the new color transform introduced in Blender 4.0, surpassing Filmic and ACES in many aspects. This Luts pack make it possible to use AgX Color Grading in Unity too! This Unity pack is inspired by the original AgX by Troy Sobotka and the Blender AgX implementation: https://github.com/sobotka/AgX https://github.com/EaryChow/AgX The LUTs in the pack are configured to provide visual consistency with Blender's OCIO presets: - Base Contrast - Medium High Contrast - High Contrast - Very High Contrast - Medium Low Contrast - Low Contrast - Very Low Contrast - Punchy - Greyscale How to use it? If you're not familiar with external LUTs in Unity, follow these steps to set it up. Assuming your project is configured in Linear Color Space with a working Post-Process, here's how to add the external LUTs: 1. Download the package from this repository and place it in your Unity project's assets directory. 2. In your global Post-Process Volume Component, add a Color Grading effect by clicking on Add Effect... > Unity > Color Grading. 3. Change the Mode to External. 4. In the Lookup Texture field, drag and drop a LUT of your choice. Enjoy!