Braided Short Hair - VRChat Hair / CP13
- Digital1,000 JPY






◆ amane_MeshShort ◆ Creator: Gosatouya (Amane Fuyu) A low ponytail hairstyle that can also be worn as a simple short cut. Enjoy switching between styles to suit your mood. ⚠️ Notes This product is a hairstyle model for avatars. The avatar body itself is not included. Due to the nature of digital products, returns and refunds are not available. Please review the product description and terms of use before purchase. ◆ Item Overview ● Contents amane_MeshShort.Unitypackage FBX file Textures ReadMe.txt (this document) ● Shader Used liltoon https://lilxyzw.booth.pm/items/3087170 ● Required Asset Modular Avatar https://modular-avatar.nadena.dev/ja/docs/intro ● Model Data △ Polygon Count: 13,183 ├ Hair_base: 9,853 ├ Hair_hyde: 336 └ Hair_Mesh: 2,994 Meshes: 4 Materials: 11 PB Components: 3 Import Folder: Assets > MetaverseCreators_CP > amane > Item_MeshShort ◆ Supported Avatars Komano – Original 3D Model https://booth.pm/ja/items/5260363 This hairstyle has been semi-adjusted in Unity for the following avatars: Minase – VRChat Avatar #Minase3D https://booth.pm/ja/items/4013951 Hyakko – by Niyami https://booth.pm/ja/items/6328134 Maya – Original 3D Model https://booth.pm/ja/items/3390957 Karin – Original 3D Model https://booth.pm/ja/items/3470989 Miltina – Original 3D Model https://booth.pm/ja/items/6538026 This model includes multiple shape keys for adjusting overall size and positioning. Even if your avatar is not listed above, you can manually fine-tune it to fit. If multiple objects share the same shape key name, setting them to the same value will produce smoother adjustments. ● Model Structure Overview Hair_base – Main hairstyle base Hair_hyde – Hair around the ears Hair_Mesh – Fine mesh strands, twin ahoge, and braided extensions ● Shape Key Overview Hair_base front_long → Lengthen front hair front_short → Shorten front hair front_left / front_right → Adjust hair parting X/Y/Z_big → Expand in X/Y/Z direction Z_small → Shrink in Z direction under_smallX / under_smallZ → Tighten around neck (X/Z axis) under_bigX / under_bigZ → Loosen around neck (X/Z axis) Hair_hyde X_move1 / X_move2 → Move left/right Y_move1 / Y_move2 → Move up/down Z_move1 / Z_move2 → Move forward/back Z_rot1 / Z_rot2 → Rotate outward/inward Hair_Mesh X/Y/Z_big / Z_small → Adjust size V_del → Remove twin ahoge 1R_del / 1L_del → Remove right/left braid 2R_del / 2L_del → Remove right/left fine mesh strands ◆ Installation Instructions Set up the latest VRC SDK via VCC. In VCC, install the required assets (liltoon, Modular Avatar). Import your avatar’s latest package. Import this hairstyle’s package. Drag and drop your avatar (or customization prefab) into the Scene Hierarchy. Hide any unnecessary parts (existing hair, ears, etc.) and set them to Editor Only. Drag and drop MeshShort_YourAvatarName.Prefab directly under your avatar. Adjust scale, position, and shape key values to fit your avatar. (If an adjusted prefab is included, this step is unnecessary.) Upload via VRC SDK. ◆ Recoloring Replace color variation materials in Common > Material. The included Gradation Map is grayscale — use it to recolor via your own gradient map. To recolor only the mesh portion, assign MeshMask to Main Color 2nd Mask in the material settings. ◆ Terms of Use https://drive.google.com/drive/folders/1qRMXoIxM1ZgacBPfwOigQRtXP1vCbNMn?usp=sharing Please follow the terms of the original base avatar when using this product. ◆ Production Environment Modeling: Blender Ver. 2.93.18 Texturing: FireAlpaca SE Setup: Unity Ver. 2022.3.22f1 VRChat SDK - Avatars Ver. 3.8.2 (VCC) liltoon 2.1.10 ModularAvatar 1.13.4 ◆ Credits Creator: Gosatouya (Amane Fuyu) BOOTH (Personal) https://satu.booth.pm/ Support / Inquiries: https://discord.gg/bmw3PWE37M






