[MA] First-person Camera object system
- Digital0 JPY
![[MA] First-person Camera object system](https://booth.pximg.net/2791b7e4-6d53-405d-b596-eaaf863002bb/i/8977201/188925b2-7e3b-496b-8e87-1e83bc100f1e_base_resized.jpg)
![[MA] First-person Camera object system](https://booth.pximg.net/2791b7e4-6d53-405d-b596-eaaf863002bb/i/8977201/2d3ef6f3-6f57-4485-92b8-855a124c922b_base_resized.jpg)
fps視点にできるだけ完璧に追従させるobject Uprightで視点の高さを取り、アバターの頭でx軸の角度を取ります。 そのため、エモート等でheadのトラッキングが切れている場合、動作しません。 また、humanoid型のアバター以外のアバターは動作しません。 Modular Avatarを使用しています。 これを利用した二次配布を許可します。 An object designed to track the FPS viewpoint as precisely as possible. It determines the viewpoint height using an "Upright" component and derives the X-axis angle from the avatar's head. Consequently, it will not function if head tracking is disabled (e.g., during certain emotes). It is compatible only with Humanoid avatars. This asset utilizes Modular Avatar. Redistribution of derivatives based on this asset is permitted.
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