Village Fishing Dock Props v0.1.0|漁港・釣り場の3D小物12種
- Digital1,490 JPY



Village Fishing Dock Props v0.1.0|漁港・釣り場の3D小物12種 桟橋・釣り竿・魚籠・網干し・魚干し棚など、村の漁港を作る木と漁具の静的セット。 【収録】独自の静的モデル12種。単品BLEND12・GLB12・OBJ+MTL12・透過PNG12、全モデル編集用Library、12モデルを15インスタンスで組んだ桟橋配置例、寸法/配置JSON。308〜3,776 tris/モデル。 モデル: timber-pier-module, double-mooring-bollard, fishing-rods-and-rest, woven-catch-basket, net-drying-frame, fish-drying-rack, conical-fish-trap, open-tackle-box, rectangular-crab-pot, rope-eye-buoy, paired-wooden-oars, bait-bucket-stand 【公開前デバッグ】Blender4.5.9/Windowsで全38ファイル再読み込み。全12モデルの四方向・UV checkerを目視確認。Godot4.7.2/Windows/OpenGL CompatibilityでGLB12/OBJ12を読み込み、寸法・三角形数・UV・法線・材質を検査し、GLB全12モデルを実描画。 【制限】静的モデル。分離可動部品・rig・animation・FBX・LOD・collision・engine prefab・PBR texture mapsは非収録。外部画像不要、モデル別Smart UV、統一texel densityではありません。OBJ/MTLはPBRの完全な代替ではありません。部品の重なりがあり3Dプリント用ではありません。架空のゲーム背景用。水面・魚や糸の物理・釣り処理は非収録。可動部分も一体化した静的形状です。Unity/Unreal/Mac/mobile、Godot直接BLEND取込、OBJの実描画は未検証。 【利用】商用完成作品への組込・改変可。素材自体の再販売・再配布は禁止。LICENSE.txt参照。 【制作】Codex支援の独自制作。商品画像は収録素材の実画像。 ZIP: village-fishing-dock-props-v0.1.0.zip Village Fishing Dock Props v0.1.0 12 original static models; 12 individual BLEND, 12 GLB, 12 OBJ+MTL, 12 transparent previews, editable library, assembled pier example with15 instances of the12 models and dimensions/placements JSON. 308–3,776 tris/model. Models: timber-pier-module, double-mooring-bollard, fishing-rods-and-rest, woven-catch-basket, net-drying-frame, fish-drying-rack, conical-fish-trap, open-tackle-box, rectangular-crab-pot, rope-eye-buoy, paired-wooden-oars, bait-bucket-stand Pre-publication debugging: All 38 files reimported in Blender 4.5.9/Windows; four directions and UV checkers reviewed for every model. Godot 4.7.2/Windows/OpenGL Compatibility: all 12 GLB and 12 OBJ imported; dimensions, triangles, UVs, normals and materials checked; all 12 GLB rendered. Static geometry: no separated moving parts/rig/animation/FBX/LOD/collision/engine prefabs/PBR maps. Fixed materials, no external images, per-model Smart UVs without uniform texel density. OBJ/MTL is not a full PBR equivalent. Overlapping closed pieces, not for 3D printing. Fictional fishing-dock set dressing; no water, fishing simulation or fish/line physics. All moving-looking parts are static and joined. Unity/Unreal/macOS/mobile, direct BLEND import in Godot and OBJ visual rendering untested. Commercial finished-project use/modification allowed; no standalone redistribution/resale. See LICENSE.txt. Original graphics/geometry with Codex assistance; product images show delivered assets. ZIP: village-fishing-dock-props-v0.1.0.zip


