Steve's Avatar PvP System
- Steve's Avatar PvP System0 JPY
- Steve's Avatar PvP System + Support1,200 JPY
-Special thanks to The Prefabs & Fab Cats discord servers along with the friends that helped me test the system- This is an avatar PvP system using contact senders & receivers. It has a recharging shield, reacts to anyone's hands & senders that use the 'Damage' parameter along with different damage types such as: -Fire: does 5 burn damage. -Reboot Optics: temporarily blinds the player. -Contagion: 9 poison damage. -Short Circuit: temporarily disables the shield. -Halt: temporarily prevents the player from moving. When the player dies, they will fall to the ground and be unable to move until they activate the 'Heal' button within the PvP Menu. Demo example: https://youtu.be/4RXhGQAQin0 --------------------------------- --RECOMMENDED BEFORE INSTALLING-- Avatar 3.0 Emulator: https://github.com/lyuma/Av3Emulator VRLabs Avatar 3.0 Manager: https://github.com/VRLabs/Avatars-3.0-Manager Not needed but helpful for toggles: https://github.com/CascadianWorks/VRC-Auto-Toggle-Creator ---------------- --INSTALLATION-- https://youtu.be/jiaHzX1tdUI -Download and import the VRLabs Avatar 3.0 manager -Import the PvP system package and place the PvP System prefab in your avatar's hierarchy -Unpack the prefab and parent the PvP system's children to your avatar's root -Navigate to the Av3 manager and merge your avatar's FX animator with the PvP system FX animator as a new animator controller -Now copy the PvP parameters to your avatar's using the AV3 manager -Make sure your animator has all write defaults off -Then, navigate to your expressions menu and place the PvP Menu within a new sub menu for you to activate PvP -Finally, add the PvP Action animator to your avatar's action layer within the avatar descriptor -You're done!