Sax-a-Boom interactive (VRChat Asset)
- Digital0 JPY

Bring the legendary Sax-a-Boom energy to VRChat! Inspired by Jack Black's iconic performances, this avatar asset recreates the famous toy saxophone with all its original sounds. Perfect for rocking out, creating memorable moments, or just goofing around with friends in VR! 🎷✨ Unleash your inner rock star and let the Sax-a-Boom magic take over the stage! 🤘🎶
Features
All original Sax-a-Boom sounds mapped to individual buttons. Fully compatible with any VRChat avatar (VRCFury integration supported). Ideal for performances, parties, or just showing off your groove.
License Information
This asset is provided under the Creative Commons Attribution 4.0 (CC BY 4.0) license. You are free to use, remix, and share this asset, as long as you provide proper attribution. Commercial use is not permitted. For more detailed information about the model and sounds included, please refer to the documentation provided in the .unitypackage.
If you enjoy this asset
If you enjoy this asset, I’d greatly appreciate it if you could leave a 5-star review. Your support helps me create more awesome content! 🌟 If you’d like to go the extra mile, tips are always welcome and greatly appreciated. Thank you for your support! 🙏💖
Installation Guide
Import the .unitypackage Open your Unity project and drag the .unitypackage file into the Unity editor to import it. Add the prefab to your avatar Locate the .prefab file and drag it onto your avatar's prefab in the scene. Adjust the object's position and rotation to fit it into the avatar's hand. Prefabs for both hands The package includes prefabs pre-linked for both left and right hands. Use the one that matches your desired setup. Shaders PC users: Use the Poiyomi shaders provided in the Materials folder for optimal quality. Mobile users: Use the Standard Lite shaders included for better performance on mobile devices.
Dependencies
VRC SDK 3.7.5+ VRCFURY 1.1151+ Poiyomi 9.0.1+ (optional)
model info
This model was originally designed for 3D printing, which means it has a high triangle count. Since I’m not experienced in model optimization, I couldn’t reduce the triangle count without significantly compromising the model’s quality. As a result, this model remains unoptimized, with approximately 850,000 triangles. However, in my personal testing, it didn’t cause any noticeable FPS drops. (r5-5600,16ram,3060) Thank you for understanding, and I hope you enjoy using this asset in your projects!