UPDATED! Xariel [2025] | Avatar For VRChat!
- Digital300 JPY
![UPDATED! Xariel [2025] | Avatar For VRChat!](https://booth.pximg.net/7f689def-d825-4c3f-b6a6-f4c60be72ce1/i/6603317/0546b71a-9cdf-4ee9-a6f5-3e38eabeae2b_base_resized.jpg)
Please read entirely before considering purchase! ________________________________________________________ SETUP TIPS: ------------------------- Before outside use: Make sure to [Delete Hierarchy](right click) the "Extra Data" collection and join all remaining meshes to "Body" as the parent mesh before exporting. Blender setup: You can delete the bones related to emotions and physics using the provided selection groups for performance. Unity setup: For the most part the Unity file is operational; if you're importing from scratch, turn off 'Generate MipMaps" in [Advanced], and change the max size to 1024. ________________________________________________________ FEATURES: ------------------------- [Easy to use Control/IK Rig] [Facial Rig] [Inner Mouth](teeth and tongue) [Minimal Penetrating Bends](good for posing) [Full Body Model](No removed limbs) [Good Lipsync/Visemes & Emotions] [Eye-Tracking] [VRChat Ready](all avatar essentials) ________________________________________________________ STATISTICS: ------------------------- Blender file(Contains support for eye-tracking and PhysBones:) Size: 198kb Polygons: 1570 Bones: 98 Joints: 151 Objects: 7 Essentials: 2 Additives: [Boneless cloth physics, raytracing material setting] Avatar package(eye-tracking and PhysBones are removed:) Size: 254kb Performance: Excellent Polygons: 1570 Skinned Meshes & Material Slots: 1 Bones: 54 Animators: 1 ________________________________________________________ VRChat Warnings: ------------------------- 1: Transparency and Shading are replaced in VRChat, making the model look slightly worse. 2: This avatar only comes with essential emotion paramaters, no flying, teleporting, etc. 3: Xariel has longer arms and bigger hands than the average person(as he's my main oc(not persona) & my arms and fingers are long), for good hand tracking you may need to shorten the arms on Blender. 4: This avatar is shorter than average(eyes meet at .645m/2.1f, top point meets at .95m/3.1f.) 5: You should stay slightly further away from people than usual when communicating, remember your head is basically huge. ________________________________________________________ NOTICE: ------------------------- This will be my last priced upload in a long time; future uploads will be free items. If you've purchased any of my content or donated before 06-15-2025, this will be given to you freely along with a total refund; just simply provide proof of date and purchase. Discord@/xyhil | BlueSky@/LyshiHaulford ________________________________________________________ Thanks for allowing me to continue improving, hopefully you'll enjoy the future!