Advanced Fast Teleport [VRChat Player Teleport]
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🚀 **ADVANCED Fast Teleport 2.0** – The Ultimate Teleportation System for VRChat Want your players to move between areas of your world in a **fast, smooth, and professional** way? **ADVANCED Fast Teleport** lets you build teleport networks in minutes with clean visuals, smart setup, and polished transitions — designed specifically for VRChat. ✅ Easy to use – Drag prefabs into the scene and configure everything in a clean inspector. ✅ Visual & organized – Gizmos and scene guides show where each door is and where it points. ✅ Flexible – Name doors and link destinations to build custom teleport networks. ✅ Optimized for VRChat – Built with **UdonSharp**, lightweight and stable for public or private worlds. --- ## ⭐ New in Version 2.0: Core-Based System (Big Upgrade) Version **2.0** introduces **FastTP_Core**, a dedicated Teleport Core that executes all teleports. Doors are now lightweight “request senders” (destination + settings), while the Core handles: * Crossfade animation (Animator “CrossFade” parameter) * Optional teleport audio (AudioSource on the Core) * Freeze player movement (optional) * Prevent Post Process trails (optional) * Anti-spam protection (ignores new requests while teleport is running) **Why this matters:** more stability, consistent behavior, cleaner setup, and less duplicated logic across doors. 🧠 How It Works (2.0 Flow) Then the Core performs the sequence: 1. (Optional) **Freeze movement** 2. **Fade IN** 3. Fade IN ends → (Optional) **Disable Post Process FX** 4. **Wait** 5. At **half of Wait** → **Teleport** 6. Wait ends → (Optional) **Enable Post Process FX** 7. **Unfreeze movement** 8. **Fade OUT** No FX mode is also supported: the Core still freezes (optional), waits, teleports at half-wait, restores settings, then finishes instantly. 🚪 Teleport Modes (Per Door) Each door has a clear mode selector: - **Receiver Only** – Destination-only, cannot send players (collider disabled). - **By Clicking** – Teleport on Interact (collider enabled, isTrigger OFF). - **By Trigger** – Teleport on trigger enter (collider enabled, isTrigger ON). 🛠️ Editor Tools (Version 2.0) Door Inspector (FastTeleport) * Door Identity (friendly name) * Teleport Settings (destination + mode) * CrossFade & Audio Settings (timings + clip options) * Destination Station (Receive Station) Doors always auto-find and auto-assign the Core when possible. ### Core Inspector (FastTeleportCore) **Info Box (always visible):** explains the Core is required. **Options:** * Freeze Player Movement Before Teleport * Prevent Post Process FX (with Hide/Show list of stored volumes) **Tools:** * **Validate Scene** (checks: no doors / only 1 door / missing core / missing stations) * **AutoFix** (assigns the correct Core to doors that need it) **Requested Parameters (Read-Only):** shows last request + `isTransporting`. 📦 What’s Included * **FastTP_Core prefab** (Core: FX + audio + teleport execution) * **FastTP_Door prefab(s)** (Doors: destination + settings + gizmos) * Clean inspectors + scene gizmos + validation tools 📁 Prefab path: **`Assets/ParrotsConch/Prefabs/FastTP/`** ⚡ Bonus Script: SimpleTP Includes **SimpleTP**, an ultra-simple teleport script: * No core, no FX, no audio * Just teleports to the assigned target automatically Perfect for quick prototypes or performance-first portals. 🎮 Quick Setup Guide (2.0) 1. Go to: **Assets/ParrotsConch/Prefabs/FastTP/** 2. Drag **FastTP_Core** into the scene first (name must be **FastTP_Core**). 3. Drag **FastTP_Door** into the scene. 4. Fit the Box Collider to your doorway. 5. Name it (Gate A), duplicate (Gate B). 6. In **Teleport Settings**, link destinations (A → B, B → A). 7. Optional: enable CrossFade, sounds, Freeze, Prevent Post Process FX. ✅ Done! Your world now has smooth, professional teleports powered by the Core.








