VRChat World Audio Layers & Zones
- Digital1,500 JPY



Discord: https://discord.gg/pGwkH6ueQu We’ve updated our audio system to support two complementary ways of controlling player voice audio — giving world creators more flexibility depending on the space they’re building. This update does not replace the existing voice dampening system.Instead, it adds a full Voice Zone system alongside it. 🧱 What Stayed the Same — Voice Dampening Areas The original Voice Dampening Areas are still fully supported and unchanged. These are ideal for: softening voices through walls reducing bleed between nearby spaces creating distance-based muffling subtle audio separation without hard cutoffs If you’re already using dampening areas, you don’t need to change anything. 🆕 What’s New — Voice Zones (Hard Audio Separation) This update introduces Voice Zones, which allow you to create hard audio separation between spaces. With Voice Zones: Players inside the same zone hear each other normally Players in different zones cannot hear each other at all This works even if players are physically close in the world This is ideal for: clubs with multiple rooms private booths staff-only areas parallel conversations event spaces where audio bleed is undesirable ⚙️ How Voice Zones Work (High Level) Zones are defined using simple volume shapes (Box Zones) Each client determines who can hear who by comparing player positions against zone volumes No triggers, no synced state, no per-player networking Fully multiplayer-safe and deterministic The result is predictable, reliable audio isolation without added network complexity. 🧩 Designed to Work Together Voice Dampening Areas and Voice Zones are not mutually exclusive. You can: Use Voice Zones to control who can hear each other Use Dampening Areas to control how voices sound through space This lets you build worlds with: hard separation between rooms natural falloff and occlusion inside those rooms



