Gamified Second Brain ( Souls-like Edition)
- Digital1,500 JPY






Task Management (Master View DB) - Centralized daily task management - Manage execution dates with Date - Track completion with the Done checkbox - Use Energy Level (🔋 High / Medium / Low) to select tasks based on your current state - Designed to earn Souls (currency) when tasks are completed - Gamification Currency (Souls) - Converts task completion into “currency earned,” making progress visible as a reward - Designed to be spent in the Rewards Shop (not just accumulated) - Reward System (Rewards Shop) - Register rewards - Set a cost per reward - Track purchase/redemption history with Purchased / Purchase Date - Categorize rewards with Category - Growth System (Stat / Status) - Link tasks and habits to Stat DB to design “which stats you want to grow” - Visualize growth via Status/Charts (like an in-game status screen) - Built on the assumption that completing tasks/habits is aggregated as “XP-like” progress - Achievements (Badges DB) - Manage achievements (badges) linked to activity logs such as Journal / Workout / Movie / Book - Unlock conditions and progress are calculated automatically - Users can add custom badges to expand the collection element - Habit Tracking (Daily Habits DB) - Daily habit check - Can be linked to Stat DB so habits function as stat growth - Includes a “generate daily habits” button to reduce input friction and support consistency - Goal Management (Project DB) - Manage goals by quarter - Organize priority and progress with Priority / Status - Link tasks to projects to break goals down into executable tasks (Goal → Tasks) - Profile Aggregation (Profile) - Assumes tasks and various logs are linked to a Profile for aggregation - Without linking, gamification features such as Souls/XP/Badges will not work correctly (already noted in the README)





