Monster Catcher Battle System for RPG Maker MZ — Complete Sample Project
- Digital4,000 JPY







Monster Catcher Battle System for RPG Maker MZ — Complete Sample Project Turn RPG Maker MZ into a full monster-catching RPG. This is a complete, ready-to-run creature-collector battle system for RPG Maker MZ — 35 tightly integrated plugins plus a working sample project you can open and play in minutes. Wild encounters, catching, type effectiveness, IV/EV/Natures, evolution, trainer battles, a PC storage box, a MonsterDex, a Monster Mart, day/night, weather, and image-based menus are all built in. You focus on your monsters and maps — the systems are already done. NOTE: All graphical assets included in the sample project are meant to be used as placeholders only. You must replace them eventually with your own assets before distributing your game. ▶ Why buy this? ✅ Everything works together out of the box. 35 plugins, one correct load order, zero setup guesswork — the sample project is already configured. ✅ Fully customizable. You can replace every asset with your own. You can also adjust the position and size of every asset. All settings live in the Plugin Manager parameters. ✅ No coding required. Build monsters, moves, and items using simple notetags in the normal RPG Maker database. ✅ Beginner-friendly documentation included — a full HTML guide with copy-paste examples for every feature, notetag, and plugin command. ✅ Made as Actors, not Enemies — your monsters use MZ's real level curves, so stats, EXP, and evolution behave exactly how you'd expect. ✅ Commercial-use license included. Ship your game and sell it. ▶ Full Feature List Battle System Single-monster-out battles with a classic four-option command menu (Fight / Bag / Party / Run). Full 18-type effectiveness chart (super-effective, not-very-effective, immunity). Same-Type Attack Bonus and Physical / Special / Status move categories. PP system per move, with PP-restore items included. Image-based battle HUD, animated health bars, faint animations, and a level-up stats window. Optional animated battler sheets or simple static sprites. Catching & Storage Throw-a-ball catch flow with a proper catch-rate formula (current HP, species catch rate, ball bonus). 10 ball types, each with its own conditional bonus — first-turn bonus, night-time bonus, type-specific bonus, long-battle bonus, already-caught bonus, guaranteed-catch ball, and more. Caught monsters keep their exact moveset, IVs, EVs, and Nature. Multi-box PC storage with deposit / withdraw / move. Stats & Progression IVs, EVs, and 25 Natures for deep per-monster stat variation. 6 EXP growth curves (Erratic, Fast, Medium Fast, Medium Slow, Slow, Fluctuating). Automatic level-up, move learning, "forget a move" prompt, and a full evolution scene. Built-in sprite editor [F10] World & Encounters Region-painted wild encounters with per-map monster pools and level ranges. Day / night-only spawns — some monsters appear only in daytime, some only at night. Full day/night cycle with screen tint and glowing map lights (lamps, windows, fire). Weather system — fixed or weighted-random per map, or triggered by item/command. Per-turn effect moves — seed drain, binding traps, root healing, and regen auras. Trainers & Menus Trainer battles — multiple monsters sent out in sequence, prize money, custom trainer sprite & name. MonsterDex tracking seen/caught species. Monster Mart — fully image-based, buy/sell, per-item pricing. Move Relearner, monster Summary page, trainer card with generated ID. Custom map & message box with word-wrap and full styling. ▶ What's Inside 35 plugins (.js) for RPG Maker MZ. Ready-to-run sample project with the correct load order already set. Complete HTML documentation — beginner-friendly, with examples for every notetag and command. ▶ Requirements RPG Maker MZ (required). Basic familiarity with the Database (Actors, Classes, Skills, Items) and map editor. No programming needed. Bring your own monster art, or use placeholders — the systems don't require specific assets to run. ▶ Perfect For Anyone making a monster-catching RPG, a creature collector, a monster-taming game, or a game jam entry that needs a battle-and-capture loop today instead of coding one from scratch. 📜 License (PAID) 1. Allowed Uses: You may use this plugin in your games, including commercial games. Credit is appreciated, but not required. 2. Restrictions: You may not resell, redistribute, or sublicense the plugin itself or any portions of it, either as-is or modified. 3. Warranty Disclaimer: This plugin is provided "as-is" without warranty of any kind. Compatibility with other third-party plugins is not guaranteed. Tags: rpg-maker-mz, rpgmakermz, monster-catching, creature-collector, monster-taming, battle-system, plugin, jrpg, sample-project, rpg-maker






