Metabridge_DNA Blender Extension
- Digital5,500 JPY













What is this addon? MetaBridge DNA lets you bring Epic Games MetaHuman characters into Blender, pose their faces in real time, and export them back out. With it you can: Load a MetaHuman character (head + body) into Blender Move sliders or bones to make facial expressions — no shape key editing needed Save your favorite expressions as reusable presets, and blend several at once Drive the face live from an iPhone using Apple's Live Link Face app Build an animatable body rig (Rigify) for the character Blend multiple bodies together, and dress the result in clothing and hair Export everything back to DNA, FBX, or glTF Everything is in one place: open the N panel on the right side of the 3D Viewport, and look for the MetaBridge DNA tab. What's New v2.1.4 — Proportions NEW: Proportions. Leg, torso, neck and arm length, shoulder and hip width, waist, chest, hips, thigh, calf, arm and neck size, head size, and heel and front height for high heels — with a one-click Long Legs look. The feet stay on the ground, clothing and hair follow, and the new proportions go out with DNA export, MD Live and Cascadeur. See section 7. Fixes After Remove Rigify Rig (or deleting the control rig by hand), the character kept acting as if the rig were still there — Proportions stayed hidden and Import FBX Animation stayed blocked, even for a new character built in the same slot. Both are available again as soon as the rig is gone. Thin lines showed on the skin along the UV seams — round the ankle and along the sole most of all. The skin now shades smoothly across them, as it does in Unreal. Body Blend weight sliders, Refit Clothing To Body and Clothing Offset respond several times faster. MetaBridge DNA Guide












