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FloatZone
- Digital0 JPY
![FloatZone](https://booth.pximg.net/f8b3fc92-a630-4d8d-b965-d59a91ad57b1/i/4214800/32ec173d-cb56-4d6c-a4d6-f94c4b09ea00_base_resized.jpg)
I put together an Udon graph that lets you adjust gravity in trigger volumes. This prefab requires VRCSDK3 for Worlds and Unity. Always reference the VRChat docs for the latest requirements. https://unity3d.com/get-unity/download/archive https://vrchat.com/home/download
How does it work?
You start with a collider set to be a trigger. Add the PlayerTriggerChangeGravity behavior, then fill in values for gravity, jet velocity and your default jump value. The thrust object is optional, but required if you want to use the jets to navigate while inside the volume. On jump, you'll fire a small burst of air to thrust yourself relative to the ThrustObject orientation. This object can be a pickup, or you can check LinkToView to lock the object to your view direction.
Support:
You can contact me via discord.mdcr.tv