Seishi The Phantasm [3D] [VRCHAT Ready Avatar] [FaceTracking]
- Digital3,000 JPY
![Seishi The Phantasm [3D] [VRCHAT Ready Avatar] [FaceTracking]](https://booth.pximg.net/612408e9-6927-445d-ac4c-3f85ea3bf3da/i/5600252/ebd0ef7b-c9e8-48fc-9514-6ba7f193e0f1_base_resized.jpg)
Seishi the phantasm has manifested from the grave to become your avatar in VRCHAT! Seishi is an original character designed and created by me. ⚠️Please be sure to read the product description and terms of use below.⚠️ This product is a Unity Humanoid compliant avatar for VRChat. As such you also have permission to use it for game development, video productions, and live streams, both commercial and non-commercial.
Statistics
Triangles: 111,837 Avatar Quality Rating: VERY POOR Bones: 188 Materials: 12 PhysboneCount: 14 Light Source Count: 1 (for Depth) Visemes: VRC : 18 Normal : 23 Presets:6 FaceTracking:116+ Full-Body Tracking Compatible: True Face-tracking Compatible: True Shader: Awooshi's Phantom Touch Shader v7
Features
Body Mesh contains 116 or more visemes to be used for various Face Tracking setups. (Would recommend Jerry's Templates) : https://github.com/Adjerry91/VRCFaceTracking-Templates Contains an Idle animation for the Hair-Tails and Tails of the sleeves to move around. One of a kind "Ghost Shader" for all your phasing through wall ghostly needs.
Contents
📦Seishiv1.unitypackage 📦FBX 📦Textures 📝SEISHI_vn3license_en.pdf 📝SEISHI_vn3license_ko.pdf 📝SEISHI_vn3license_ja.pdf 📝SEISHI_vn3license_zh.pdf 📝Thank You for Purchase.txt 📝THUMBNAIL.PNG
Licensing
⚠️This model's rights and terms of use are protected under a VN3 license. https://www.vn3.org/index A copy in Korean, Japanese, Chinese, and English will be provided to each copy distributed on this website per purchase, and as such users are held accountable and knowledgeable of the rights stated in the terms of use license documents. ⚠️
📝Updates [Date] - [Changes Made]
[3/26/2024] -Uploaded Version 1.01 With the following fixes: [- Fixed Weight paint issues in twist bones and fingers] [- Fixed Unity Bone Hierarchy ordering issues with naming conventions of certain bones.] [- Fixed UV's to get rid of glaring seams] [3/23/2024] [-Uploaded Version 1.00]