(UPDATED) Player Pickup Avatar Prefab V2
- Digital1,120 JPY


A VRChat avatar prefab that allows other users to pick up, rotate, and throw you (player pickup) (NOT an OSC program) ◤◢◤◢◤◢◤◢◤◢ MOTION SICKNESS WARNING ◤◢◤◢◤◢◤◢◤◢ This asset can cause motion sickness and vertigo, there are settings within the asset to help, however it is not guaranteed that you will not feel these effects when using this asset; By purchasing and using this asset, you are agreeing to the this risk Functions: • Allows PC and Android users to pick you up, rotate you, and throw you. • Includes a recall feature to bring you back to your original position by doing the "RockNRoll" hand gesture, or by pressing Shift + F6 on desktop. Compatible with OSCLeash and includes it's own Config file within the Unity package • Has a indicator / icon that will show through your avatar to represent where people should grab, the icon dims whenever you get too far away, or when someone is hovering their hand over the icon. • Includes the following settings: friends only toggle, toggles for rotation and throwing, adjustable camera smoothing, adjustable throwing force, adjustable FOV for Desktop and VR, Reference indicator / icon toggle, Individual hand recall toggles, and a pickup self toggle Important and FAQ: • This asset only moves your avatar, and not your player capsule, this means your "hitbox" will not move unless you use OSCLeash as well. This also means that where other people will hear you from, and where you see from will move with your avatar when being picked up, but where you hear from, will stay at your point of origin. • This asset emulates your view using cameras, this means that some parts of the world you are in, and the avatars around you may not show correctly (or at all) when being picked up. This also applies to any screen/after effects in worlds aka post processing. Also this asset will override your VRChat camera when being picked up, meaning that what your VRChat camera is seeing will swap to what you are currently seeing when you get picked up. • This asset uses it's own "head chop" system, so it is very very common to see your avatar's head go missing when being picked up, or shortly after being let go. • The rotation system that this asset uses can be unreliable or often break when the person picking you up is using a avatar with disproportionate hands. This often happens with the following avatar types or reasons: Chibi, Non-humanoid, Cartoony, Major size difference, non-existent hand/finger colliders. • After purchasing this asset, more in-depth troubleshooting tips and explanations can be found in the "README" file within the Unity package, and in the setup video provided. Requires: • Poiyomi Shader https://www.poiyomi.com/ • VRLabs Avatar 3.0 manager (only for manual setup) https://github.com/VRLabs/Avatars-3.0-Manager • VRCFury (only for VRCF setup) https://vrcfury.com/ Uses: • 5 Total Memory / Parameters • 2 Materials • 4 Phys Bones • 29 Constraints • 3 Cameras • 2 Colliders & Rigidbody's • 7 Contact Sender's / Receiver's
Terms of Service
You are allowed to use this asset on any avatar, public or private. You are not allowed to re-distribute any of the files that come with this asset. Updates will be posted to all stores, and will be announced upon release. Feel free to contact me via Booth or through the link on my profile regarding any questions or concerns.


