Elegant Drape Shoulder Suit Set - VRChat Men's Clothing / CP1
- Full PackDigital3,200 JPY
- Minase CompatibleDigital1,600 JPY
- Komano CompatibleDigital1,600 JPY
- Kuuta CompatibleDigital1,600 JPY
- Turanari (Tinmeshitei Body) CompatibleDigital1,600 JPY
- Bokusei (PlusHead Body) CompatibleDigital1,600 JPY
- Hyakko CompatibleDigital1,600 JPY
- For_Airgreen PackageDigital1,600 JPY

This is a cool suit set with a jacket that can be switched to a shoulder-draped style from the EXMenu. The glamorous glitter lining will catch people’s eyes every time it flutters. With a wide variety of color variations, it can be styled in both a fashionable or country look. A PSD file (converted from a clip file) for recoloring is also included, making it easy to customize with your own preferred colors and patterns! ※This product is a clothing model for avatars. The avatar body itself is not included. ※Due to the nature of downloadable products, returns and refunds are not possible. Please check and agree to the product description and terms of use before purchasing. ◆What is the Creator Program? It is a creator support program by Metaverse Creators. In the first round, six creators participated under the theme of "Men’s Avatar Outfits" (more creators will be recruited for future rounds). ◆Item Overview Contents ShoulderSuitSet_◯◯.Unitypackage (◯◯ will contain the variation name) FBX Textures PSD/clip files for modification ReadMe.txt (this document) Shader Used liltoon https://lilxyzw.booth.pm/items/3087170 Required Asset Modular Avatar https://modular-avatar.nadena.dev/ja/docs/intro Model Data △Polygon count: total 24,478 polygons ├Bottom: 3,178 polygons ├Inner_Vest: 7,148 polygons ├Jacket: 5,388 polygons ├Over_Jacket: 4,816 polygons └Shoes: 3,948 polygons Meshes: 5 Materials: 5 PB components: 6 Constraints: 4 Import folder Assets > MetaverseCreators_CP > Takeru_Airgreen > ShoulderSuitSet ◆Compatible Avatars Minase VRChat Avatar #Minase3D https://booth.pm/ja/items/4013951 【Original 3D Model】Komano https://booth.pm/ja/items/5260363 【Kuuta】Original 3D Model #Kuuta3D https://booth.pm/ja/items/4897493 Original 3D Model "Shachiku no Rensei-san" (Chinmeshitei Common Body) https://booth.pm/ja/items/5498540 【Original 3D Model】Bokusei (PlusHead Body) https://booth.pm/ja/items/5727810 “Hyakko” - by Niyami https://booth.pm/ja/items/6328134 For_Airgreen Package (FBX semi-shared compatibility) Takeryu-style Original 3D Model "Miharu" (Takeryu-style Ojisan Common Body) https://airgreen.booth.pm/items/6174478 Takeryu-style Original 3D Model "Bertrand ReNew" (Takeryu-style Ojisan Common Body) https://airgreen.booth.pm/items/6084131 Takeryu-style Original 3D Model "Eshuran" https://airgreen.booth.pm/items/5025863 Takeryu-style Original 3D Model "Adult Dog Barto" https://airgreen.booth.pm/items/5091727 Takeryu-style Original 3D Model "Barto" https://airgreen.booth.pm/items/4555823 Takeryu-style Original 3D Model "Yoritsuna" https://booth.pm/ja/items/3940398 ※About the For_Airgreen package: Prefab support for six Takeryu-style avatars is created from a single FBX. This can also be used if you want to dress avatars outside of the dedicated types. ※When dressing the outfit, shape keys that hide the body (making it rod-like) are used. ◆Installation Steps Set the latest VRC SDK via VCC. Install the required assets (liltoon, Modular Avatar) in VCC. Import the latest package of each avatar body. Import this outfit’s package. Drag and drop the avatar (or the outfit/customization prefab, if available) into the Scene Hierarchy. As needed, hide or set to Editor Only any unnecessary default clothes/underwear of the avatar. Drag and drop "ShoulderSuitSet_AvatarName.Prefab" directly under the avatar. Upload the avatar via VRC SDK. ※The outfit uses Modular Avatar’s “MA Shape Changer.” When the outfit prefab is dragged under the avatar, the avatar’s shape keys will automatically activate: either slimming down the body or hiding mesh parts with shape keys. This prevents interference between the outfit and the body. If the “MA Shape Changer” preset on the outfit mesh is not needed, you may delete it or adjust it to your liking. ※For +Head avatars, due to differences in mesh names of body parts (this data is set as PlusHead), the component may not work correctly. In that case, adjust by renaming the mesh or manually toggling shape keys. ※If after dressing the outfit, unintended parts of the avatar body are slimmed down, reset the corresponding body shape key to 0 and check that the body is displayed correctly. ◆Recoloring Replace materials in ShoulderSuitSet > Common > Material directly onto the outfit model by drag-and-drop. You can also edit the included PSD or clip files to customize colors to your liking. ◆Outfit Switching in EXMenu The outfit prefab includes EXMenu functions via Modular Avatar. In VRChat, open EXMenu and switch the jacket to a shoulder-draped style via the “OverJacket” item. ◆Terms of Use https://drive.google.com/drive/folders/1qRMXoIxM1ZgacBPfwOigQRtXP1vCbNMn?usp=sharing ※Please follow the terms of the base avatar when using. ◆Production Environment Modeling: Blender Ver3.6.5 Texturing: Substance 3D Painter 2024, CLIP STUDIO PAINT Setup: Unity Ver2022.3.22f1 VRChat SDK - Avatars Ver3.7.6 (VCC) liltoon 1.8.5 ModularAvatar 1.11.7 ◆Credits Creator: Takeru https://www.airgreen.net/ https://airgreen.booth.pm/ (Personal BOOTH page) Support & Inquiries: https://discord.gg/bmw3PWE37M